Complete Pro Build:

Win Rate: 57.9% ?

3064 Pro Games Found


How did we get this?
This Build has the highest win-rate and is popular among pro players

  • item img
  • item img

    Manamune | Win: 32.1%

    +35 Attack Damage
    +250 Mana


    UNIQUE Passive - Awe: Grants bonus Attack Damage equal to 2% of maximum Mana. Refunds 15% of Mana spent.
    UNIQUE Passive - Mana Charge: Grants +5 maximum Mana (max +750 Mana) for each basic attack or Mana expenditure (occurs up to 3 times every 12 seconds).

    Transforms into Muramana at +750 Mana.


    Limited to 1 Tear item.
  • item img
  • item img

    Sanguine Blade | Win: 54.7%

    +55 Attack Damage
    +15% Life Steal


    UNIQUE Passive: +10 Lethality
    UNIQUE Passive - Blood Pursuit: While near one or fewer visible enemy champions gain 8 Lethality and 20%-80% Attack Speed (based on level), decaying over 3 seconds if other enemy champions get too close.
  • item img
  • item img

    Berserker's Greaves | Win: 53.3%

    Limited to 1 pair of boots.

    +35% Attack Speed

    UNIQUE Passive - Enhanced Movement: +45 Movement Speed
  • item img
  • item img

    Edge of Night | Win: 62.9%

    +325 Health
    +55 Attack Damage


    UNIQUE Passive: +10 Lethality
    UNIQUE Passive - Spell Shield: Grants a spell shield that blocks the next enemy ability. This shield refreshes after no damage is taken from enemy champions for 40 seconds.
  • item img
  • item img

    Mortal Reminder | Win: 57.5%

    +45 Attack Damage

    UNIQUE Passive - Last Whisper: +25% Armor Penetration
    UNIQUE Passive - Executioner: Physical damage inflicts Grievous Wounds on enemy champions for 5 seconds.
  • item img
  • item img

    Guardian Angel | Win: 63%

    +45 Attack Damage
    +40 Armor


    UNIQUE Passive: Upon taking lethal damage, restores 50% of base Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
  • item img
  • item img

    Farsight Alteration | Win: 53.4%

    Level 9+ required to upgrade.
    Limited to 1 Trinket.

    Alters the Warding Totem Trinket:

    + Massively increased cast range (+650%)
    + Infinite duration and does not count towards ward limit
    - 10% increased cooldown
    - Ward is visible, fragile, untargetable by allies
    - 45% reduced ward vision radius
    - Cannot store charges

Winning ProBuild Order

tier img

Leibstand

9/7/12

    • item img
      item img

      Warding Totem (Trinket)

      Limited to 1 Trinket.

      Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

      Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

      Ward duration and recharge time gradually improve with level.

      (Limit 3 Stealth Wards on the map per player.)
      0:12
    • item img
      item img

      Health Potion

      Limited to 5 at one time. Limited to 1 type of Healing Potion.

      Click to Consume: Restores 150 Health over 15 seconds.
      0:12
    • item img
      item img

      Doran's Blade

      +8 Attack Damage
      +80 Health
      +3% Life Steal
      0:13
    • next item
    • item img
      item img

      Pickaxe

      +25 Attack Damage
      3:53
    • item img
      item img

      Long Sword

      +10 Attack Damage
      3:54
    • item img
      item img

      Health Potion

      Limited to 5 at one time. Limited to 1 type of Healing Potion.

      Click to Consume: Restores 150 Health over 15 seconds.
      3:55
    • next item
    • item img
      item img

      Tear of the Goddess

      +250 Mana

      UNIQUE Passive - Awe: Refunds 10% of Mana spent.
      UNIQUE Passive - Mana Charge: Grants 4 maximum Mana on Mana expenditure (up to 3 times per 12 seconds).

      Caps at +750 Mana.


      Limited to 1 Tear item.
      7:14
    • item img
      item img

      Long Sword

      +10 Attack Damage
      7:16
    • next item
    • item img
      item img

      Boots of Speed

      Limited to 1 pair of boots.

      UNIQUE Passive - Enhanced Movement: +25 Movement Speed
      8:47
    • next item
    • item img
      item img

      Manamune

      +35 Attack Damage
      +250 Mana


      UNIQUE Passive - Awe: Grants bonus Attack Damage equal to 2% of maximum Mana. Refunds 15% of Mana spent.
      UNIQUE Passive - Mana Charge: Grants +5 maximum Mana (max +750 Mana) for each basic attack or Mana expenditure (occurs up to 3 times every 12 seconds).

      Transforms into Muramana at +750 Mana.


      Limited to 1 Tear item.
      10:57
    • next item
    • item img
      item img

      Vampiric Scepter

      +15 Attack Damage
      +10% Life Steal
      13:15
    • next item
    • item img
      item img

      Serrated Dirk

      +30 Attack Damage

      UNIQUE Passive: +10 Lethality
      15:33
    • next item
    • item img
      item img

      Long Sword

      +10 Attack Damage
      16:23
    • next item
    • item img
      item img

      Sanguine Blade

      +55 Attack Damage
      +15% Life Steal


      UNIQUE Passive: +10 Lethality
      UNIQUE Passive - Blood Pursuit: While near one or fewer visible enemy champions gain 8 Lethality and 20%-80% Attack Speed (based on level), decaying over 3 seconds if other enemy champions get too close.
      19:42
    • item img
      item img

      Berserker's Greaves

      Limited to 1 pair of boots.

      +35% Attack Speed

      UNIQUE Passive - Enhanced Movement: +45 Movement Speed
      19:59
    • next item
    • item img
      item img

      Long Sword

      +10 Attack Damage
      21:00
    • next item
    • item img
      item img

      Serrated Dirk

      +30 Attack Damage

      UNIQUE Passive: +10 Lethality
      22:27
    • next item
    • item img
      item img

      Pickaxe

      +25 Attack Damage
      24:45
    • item img
      item img

      Farsight Alteration

      Level 9+ required to upgrade.
      Limited to 1 Trinket.

      Alters the Warding Totem Trinket:

      + Massively increased cast range (+650%)
      + Infinite duration and does not count towards ward limit
      - 10% increased cooldown
      - Ward is visible, fragile, untargetable by allies
      - 45% reduced ward vision radius
      - Cannot store charges
      24:47
    • item img
      item img

      Elixir of Wrath

      Level 9 required to purchase.

      Click to Consume: Grants +30 Attack Damage and Bloodlust for 3 minutes.

      Bloodlust: Dealing physical damage to champions heals for 15% of the damage dealt.

      (Only one Elixir effect may be active at a time.)
      24:48
    • next item
    • item img
      item img

      Edge of Night

      +325 Health
      +55 Attack Damage


      UNIQUE Passive: +10 Lethality
      UNIQUE Passive - Spell Shield: Grants a spell shield that blocks the next enemy ability. This shield refreshes after no damage is taken from enemy champions for 40 seconds.
      26:20
    • item img
      item img

      Long Sword

      +10 Attack Damage
      26:21
    • sold
    • Doran's Blade
      item img

      Doran's Blade

      +8 Attack Damage
      +80 Health
      +3% Life Steal
      29:43
    • next item
    • item img
      item img

      Last Whisper

      +20 Attack Damage

      UNIQUE Passive - Last Whisper: +20% Armor Penetration
      29:46
    • item img
      item img

      Executioner's Calling

      +15 Attack Damage

      UNIQUE Passive - Executioner: Physical damage inflicts Grievous Wounds on enemy champions for 3 seconds.
      29:48
    • item img
      item img

      Mortal Reminder

      +45 Attack Damage

      UNIQUE Passive - Last Whisper: +25% Armor Penetration
      UNIQUE Passive - Executioner: Physical damage inflicts Grievous Wounds on enemy champions for 5 seconds.
      30:11
    • next item
    • item img
      item img

      Stopwatch

      UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (One time use).
      32:45
    • item img
      item img

      Elixir of Wrath

      Level 9 required to purchase.

      Click to Consume: Grants +30 Attack Damage and Bloodlust for 3 minutes.

      Bloodlust: Dealing physical damage to champions heals for 15% of the damage dealt.

      (Only one Elixir effect may be active at a time.)
      32:46

Nerf Runes

Win Rate: 52.8% ?

984 (Bottom Draven) Pro Games Found

Pick Rate of 23.5%

984 (Bottom Draven) Pro Games Found

Pick Rate of 45.5%

  • Nerf
  • Popular
  • rune img PRECISIONImproved attacks and sustained damage
  • rune img CONQUERORGain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal...
  • rune img

    CONQUEROR

    Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 1.7-4.2 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.

    When fully stacked, heal for 15% of the damage you deal to champions (8% for ranged champions).
  • rune img TRIUMPHTakedowns restore 12% of your missing health and grant an additional 20 gold.
  • rune img

    TRIUMPH

    Takedowns restore 12% of your missing health and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
  • rune img LEGEND: ALACRITYTakedowns on enemies grant permanent Attack Speed.
  • rune img

    LEGEND: ALACRITY

    Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
  • rune img COUP DE GRACEDeal more damage to low health enemy champions.
rune img

COUP DE GRACE

Deal 8% more damage to champions who have less than 40% health.
  • rune img SORCERYEmpowered abilities and resource manipulation
  • rune img ABSOLUTE FOCUSWhile above 70% health, gain extra adaptive damage.
  • rune img

    ABSOLUTE FOCUS

    While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level).

    Grants 1.8 Attack Damage or 3 Ability Power at level 1.
  • rune img GATHERING STORMGain increasing amounts of AD or AP, adaptive over the course of the game.
rune img

GATHERING STORM

Every 10 min gain AP or AD, adaptive.

10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...
  • Attack Speed OFFENSE+9% Attack Speed
  • Adaptive Force FLEX+6 AD or 10 AP
  • Armor DEFENCE+5 Armor

Pro History

  • All
  • Pro
Player Rank Status KDA Gold Items Spells Runes Time Length
Load more