Complete Pro Build:

Win Rate: 57.4% ?

3604 Pro Games Found


How did we get this?
This Build has the highest win-rate and is popular among pro players

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    Sorcerer's Shoes | Win: 53.1%

    18 Magic Penetration
    45 Move Speed

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    Night Harvester | Win: 52.7%

    90 Ability Power
    300 Health
    15 Ability Haste

  • Soulrend: Damaging a champion deals an additional (125 +15% Ability Power magic damage) and grants you 25% Move Speed for 1.5 seconds (40s cooldown per champion).

    Mythic Passive: Grants all other Legendary items 5 Ability Haste.

    Damaging a new champion will extend the duration of the Move Speed bonus.
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    Zhonya's Hourglass | Win: 57%

    65 Ability Power
    45 Armor
    10 Ability Haste


    Active - Stasis: You become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time (120s cooldown).

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    Morellonomicon | Win: 55.4%

    70 Ability Power
    250 Health

  • Affliction: Dealing magic damage applies 40% Grievous Wounds to enemy champions for 3 seconds. If the target is below 50% Health, this effect is increased to 60% Grievous Wounds.

    Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
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    Void Staff | Win: 60.5%

    65 Ability Power
    40% Magic Penetration

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    Banshee's Veil | Win: 58.8%

    65 Ability Power
    45 Magic Resist
    10 Ability Haste

  • Annul: Grants a Spell Shield that blocks the next enemy Ability (40s cooldown).

    Item cooldown is restarted if you take damage from champions before it is completed.
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    Oracle Lens | Win: 52.3%

    Active - Trinket: Scans around you, warning against hidden enemy units, revealing invisible traps and revealing (and temporarily disabling) enemy Stealth Wards for 10 seconds (90 - 60s cooldown).

Winning ProBuild Order

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Fnatic

Broxah

10/5/6

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Nerf Runes

Win Rate: 52.8% ?

3867 (Jungle Elise) Pro Games Found

Pick Rate of 70.8%

3867 (Jungle Elise) Pro Games Found

Pick Rate of 70.8%

  • Nerf
  • Popular
  • rune img DOMINATIONBurst damage and target access
  • rune img ELECTROCUTEHitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
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    ELECTROCUTE

    Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

    Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

    Cooldown: 25 - 20s


    'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
  • rune img CHEAP SHOTDeal bonus true damage to enemy champions with impaired movement or actions.
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    CHEAP SHOT

    Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level).

    Cooldown: 4s
    Activates on damage occurring after the impairment.
  • rune img EYEBALL COLLECTIONCollect eyeballs for champion takedowns. Gain permanent AD or AP, adaptive for each eyeball...
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    EYEBALL COLLECTION

    Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

    Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

    Collect 1 eyeball per champion takedown.
  • rune img RELENTLESS HUNTERUnique takedowns grant permanent out of combat MS.
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RELENTLESS HUNTER

Gain 5 out of combat Movement Speed plus 8 per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
  • rune img SORCERYEmpowered abilities and resource manipulation
  • rune img WATERWALKINGGain MS and AP or AD, adaptive in the river.
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    WATERWALKING

    Gain 25 Movement Speed and an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level) when in the river.



    May you be as swift as the rushing river and agile as a startled Rift Scuttler.
  • rune img NIMBUS CLOAKAfter casting a Summoner Spell, gain a short movement speed increase that allows you to pass...
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NIMBUS CLOAK

After casting a Summoner Spell, gain a movement speed increase that lasts for 2s and allows you to pass through units.

Increase: 5% - 35% Movement Speed based on the Summoner Spell's cooldown. (Higher cooldown Summoner Spells grant more Movement Speed).
  • Attack Speed OFFENSE+9% Attack Speed
  • Adaptive Force FLEX+6 AD or 10 AP
  • Armor DEFENCE+5 Armor

Pro History

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Player Rank Status KDA Gold Items Spells Runes Time Length
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