Complete Pro Build:

Win Rate: 62.8% ?

2507 Pro Games Found


How did we get this?
This Build has the highest win-rate and is popular among pro players

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    Enchantment: Runic Echoes | Win: 49.3%

    +80 Ability Power
    +10% Cooldown Reduction
    +300 Mana


    UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 60 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.

    This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 25% of your missing Mana.

    Limited to 1 Gold Income or Jungle item.
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    Sorcerer's Shoes | Win: 49.6%

    Limited to 1 pair of boots.

    +18 Magic Penetration

    UNIQUE Passive - Enhanced Movement: +45 Movement Speed
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    Lich Bane | Win: 51.3%

    +80 Ability Power
    +7% Movement Speed
    +10% Cooldown Reduction
    +250 Mana


    UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals 75% Base Attack Damage (+50% of Ability Power) bonus magic damage on hit (1.5 second cooldown).
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    Rabadon's Deathcap | Win: 56.1%

    +120 Ability Power

    UNIQUE Passive: Increases Ability Power by 40%.
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    Void Staff | Win: 54.5%

    +70 Ability Power

    UNIQUE Passive - Dissolve: +40% Magic Penetration.
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    Banshee's Veil | Win: 62.7%

    +75 Ability Power
    +60 Magic Resist
    +10% Cooldown Reduction


    UNIQUE Passive - Spell Shield: Grants a spell shield that blocks the next enemy ability. This shield refreshes after no damage is taken from enemy champions for 40 seconds.
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    Farsight Alteration | Win: 50.9%

    Level 9+ required to upgrade.
    Limited to 1 Trinket.

    Alters the Warding Totem Trinket:

    + Massively increased cast range (+650%)
    + Infinite duration and does not count towards ward limit
    - 10% increased cooldown
    - Ward is visible, fragile, untargetable by allies
    - 45% reduced ward vision radius
    - Cannot store charges

Winning ProBuild Order

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태 훈

12/6/11

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      Hunter's Talisman


      UNIQUE Passive - Tooth: Damaging a monster with a spell or attack steals 30 Health over 5 seconds and burns them for 60 magic damage. While in the jungle or river, regenerate up to 8 Mana per second based on your missing Mana. This item grants Monster Hunter. This item's healing will be increased by 50% when under 30% Health.

      Limited to 1 Gold Income or Jungle item.
      0:05
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      Refillable Potion

      Limited to 1 type of Healing Potion.

      UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
      0:06
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      Warding Totem (Trinket)

      Limited to 1 Trinket.

      Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

      Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

      Ward duration and recharge time gradually improve with level.

      (Limit 3 Stealth Wards on the map per player.)
      0:06
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      Oracle Lens

      Limited to 1 Trinket.

      Active: Scans around you, warning against hidden hostile units, and revealing invisible traps and revealing / disabling nearby wards for 10 seconds (90 to 60 second cooldown).
      1:07
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      Stalker's Blade

      Limited to 1 Gold Income or Jungle item.

      +10% Life Steal vs. Monsters

      UNIQUE Passive - Chilling Smite: Smite can be cast on enemy champions, dealing reduced true damage and stealing 20% Movement Speed for 2 seconds.
      UNIQUE Passive - Tooth / Nail: Basic attacks vs. monsters deal 40 bonus damage. Damaging a monster with a spell or attack steals 30 Health over 5 seconds and burns them for 80 magic damage. While in the jungle or river, regenerate up to 8 Mana per second based on your missing Mana. This item grants Monster Hunter. This item's healing will be increased by 50% when under 30% Health.
      3:38
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      Fiendish Codex

      +35 Ability Power

      UNIQUE Passive: +10% Cooldown Reduction
      6:07
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      Sapphire Crystal

      +250 Mana
      6:13
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      Enchantment: Runic Echoes

      +80 Ability Power
      +10% Cooldown Reduction
      +300 Mana


      UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 60 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.

      This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 25% of your missing Mana.

      Limited to 1 Gold Income or Jungle item.
      8:10
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      Amplifying Tome

      +20 Ability Power
      8:12
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      Sorcerer's Shoes

      Limited to 1 pair of boots.

      +18 Magic Penetration

      UNIQUE Passive - Enhanced Movement: +45 Movement Speed
      12:34
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      Sheen

      +250 Mana
      +10% Cooldown Reduction


      UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 100% base Attack Damage on hit (1.5 second cooldown).
      12:35
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      Aether Wisp

      +30 Ability Power

      UNIQUE Passive: +5% Movement Speed
      12:35
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      Lich Bane

      +80 Ability Power
      +7% Movement Speed
      +10% Cooldown Reduction
      +250 Mana


      UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals 75% Base Attack Damage (+50% of Ability Power) bonus magic damage on hit (1.5 second cooldown).
      14:47
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      Needlessly Large Rod

      +60 Ability Power
      20:48
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      Needlessly Large Rod

      +60 Ability Power
      22:23
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      Rabadon's Deathcap

      +120 Ability Power

      UNIQUE Passive: Increases Ability Power by 40%.
      25:20
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      Amplifying Tome

      +20 Ability Power
      25:28
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      Blasting Wand

      +40 Ability Power
      26:32
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      Void Staff

      +70 Ability Power

      UNIQUE Passive - Dissolve: +40% Magic Penetration.
      31:07
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      Stopwatch

      UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (One time use).
      31:29

Nerf Runes

Win Rate: 59.1% ?

3500 (Jungle Evelynn) Pro Games Found

Pick Rate of 74%

3500 (Jungle Evelynn) Pro Games Found

Pick Rate of 74%

  • Nerf
  • Popular
  • rune img DOMINATIONBurst damage and target access
  • rune img ELECTROCUTEHitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
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    ELECTROCUTE

    Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

    Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

    Cooldown: 25 - 20s


    'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
  • rune img SUDDEN IMPACTGain a burst of Lethality and Magic Penetration after using a dash, leap, blink, teleport, or...
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    SUDDEN IMPACT

    After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 7 Lethality and 6 Magic Penetration for 5s.

    Cooldown: 4s
  • rune img EYEBALL COLLECTIONCollect eyeballs for champion takedowns. Gain permanent AD or AP, adaptive for each eyeball...
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    EYEBALL COLLECTION

    Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

    Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

    Collect 1 eyeball per champion takedown.
  • rune img RELENTLESS HUNTERUnique takedowns grant permanent out of combat MS.
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RELENTLESS HUNTER

Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
  • rune img INSPIRATIONCreative tools and rule bending
  • rune img MAGICAL FOOTWEARYou get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes...
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    MAGICAL FOOTWEAR

    You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

    Slightly Magical Boots give you an additional +10 Movement Speed.
  • rune img COSMIC INSIGHT+5% CDR+5% Max CDR+5% Summoner Spell CDR+5% Item CDR
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COSMIC INSIGHT

+5% CDR
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR
  • Scaling Cooldown Reduction OFFENSE+1-10% Cooldown Reduced
  • Adaptive Force FLEX+6 AD or 10 AP
  • Armor DEFENCE+5 Armor

Pro History

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