Complete Pro Build:

Win Rate: 56.4% ?

3066 Pro Games Found


How did we get this?
This Build has the highest win-rate and is popular among pro players

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    Ravenous Hydra | Win: 51.2%

    +80 Attack Damage
    +100% Base Health Regen
    +18% Life Steal


    Passive: 50% of total Life Steal applies to damage dealt by this item.
    UNIQUE Passive - Cleave: Basic attacks deal 20% to 60% of total Attack Damage as bonus physical damage to enemies near the target on hit (enemies closest to the center take the most damage).
    UNIQUE Active - Crescent: Deals 60% to 100% of total Attack Damage as physical damage to nearby enemy units (enemies closest to the center take the most damage) (10 second cooldown).
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    Trinity Force | Win: 57%

    +250 Health
    +250 Mana
    +25 Attack Damage
    +40% Attack Speed
    +20% Cooldown Reduction
    +5% Movement Speed


    UNIQUE Passive - Rage: Basic attacks grant 20 Movement Speed for 2 seconds. Kills grant 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions.
    UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 200% of base Attack Damage on hit (1.5 second cooldown).
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    Ninja Tabi | Win: 49.9%

    Limited to 1 pair of boots.

    +20 Armor

    UNIQUE Passive: Blocks 12% of the damage from basic attacks.
    UNIQUE Passive - Enhanced Movement: +45 Movement Speed
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    Death's Dance | Win: 63.6%

    +50 Attack Damage
    +30 Armor
    +30 Magic Resist
    +10% Cooldown Reduction


    UNIQUE Passive: Heal for 15% of damage dealt. This is 33% as effective for Area of Effect damage.
    UNIQUE Passive: [Melee Users: 30% || Ranged Users: 20%] of damage taken is dealt as a Bleed effect over 3 seconds instead.
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    Guardian Angel | Win: 65.1%

    +45 Attack Damage
    +40 Armor


    UNIQUE Passive: Upon taking lethal damage, restores 50% of base Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
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    Sterak's Gage | Win: 62.9%

    +450 Health

    UNIQUE Passive - Giant Strength: Gain 50% of your Base Attack Damage as Bonus Attack Damage
    UNIQUE Passive - Lifeline: Upon taking at least 400 to 1800 damage (based on level) within 5 seconds, gain a shield for 75% of your bonus Health. After 0.75 seconds, the shield decays over 3 seconds (60 second cooldown).

    Sterak's Fury: When Lifeline triggers, grow in size and strength, gaining +30% Tenacity for 8 seconds.
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    Warding Totem (Trinket) | Win: 48.6%

    Limited to 1 Trinket.

    Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

    Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

    Ward duration and recharge time gradually improve with level.

    (Limit 3 Stealth Wards on the map per player.)

Winning ProBuild Order

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Deceit

24/3/8

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      Warding Totem (Trinket)

      Limited to 1 Trinket.

      Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

      Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

      Ward duration and recharge time gradually improve with level.

      (Limit 3 Stealth Wards on the map per player.)
      0:22
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      Health Potion

      Limited to 5 at one time. Limited to 1 type of Healing Potion.

      Click to Consume: Restores 150 Health over 15 seconds.
      0:22
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      Doran's Blade

      +8 Attack Damage
      +80 Health
      +3% Life Steal
      0:25
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      Doran's Blade

      +8 Attack Damage
      +80 Health
      +3% Life Steal
      2:27
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      Health Potion

      Limited to 5 at one time. Limited to 1 type of Healing Potion.

      Click to Consume: Restores 150 Health over 15 seconds.
      2:29
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      Tiamat

      +25 Attack Damage
      +50% Base Health Regen


      UNIQUE Passive - Cleave: Basic attacks deal 20% to 60% of total Attack Damage as bonus physical damage to enemies near the target on hit (enemies closest to the center take the most damage).
      UNIQUE Active - Crescent: Deals 60% to 100% of total Attack Damage as physical damage to nearby enemy units (enemies closest to the center take the most damage) (10 second cooldown).
      5:25
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      Cloth Armor

      +15 Armor
      5:28
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      Long Sword

      +10 Attack Damage
      6:36
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      Ravenous Hydra

      +80 Attack Damage
      +100% Base Health Regen
      +18% Life Steal


      Passive: 50% of total Life Steal applies to damage dealt by this item.
      UNIQUE Passive - Cleave: Basic attacks deal 20% to 60% of total Attack Damage as bonus physical damage to enemies near the target on hit (enemies closest to the center take the most damage).
      UNIQUE Active - Crescent: Deals 60% to 100% of total Attack Damage as physical damage to nearby enemy units (enemies closest to the center take the most damage) (10 second cooldown).
      9:46
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      Trinity Force

      +250 Health
      +250 Mana
      +25 Attack Damage
      +40% Attack Speed
      +20% Cooldown Reduction
      +5% Movement Speed


      UNIQUE Passive - Rage: Basic attacks grant 20 Movement Speed for 2 seconds. Kills grant 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions.
      UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 200% of base Attack Damage on hit (1.5 second cooldown).
      13:54
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      Ninja Tabi

      Limited to 1 pair of boots.

      +20 Armor

      UNIQUE Passive: Blocks 12% of the damage from basic attacks.
      UNIQUE Passive - Enhanced Movement: +45 Movement Speed
      13:56
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      Caulfield's Warhammer

      +25 Attack Damage

      UNIQUE Passive: +10% Cooldown Reduction
      17:06
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      Aegis of the Legion

      +30 Armor
      +30 Magic Resist
      17:07
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      Death's Dance

      +50 Attack Damage
      +30 Armor
      +30 Magic Resist
      +10% Cooldown Reduction


      UNIQUE Passive: Heal for 15% of damage dealt. This is 33% as effective for Area of Effect damage.
      UNIQUE Passive: [Melee Users: 30% || Ranged Users: 20%] of damage taken is dealt as a Bleed effect over 3 seconds instead.
      20:55
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      B. F. Sword

      +40 Attack Damage
      20:58
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      Stopwatch

      UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (One time use).
      20:59
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      Guardian Angel

      +45 Attack Damage
      +40 Armor


      UNIQUE Passive: Upon taking lethal damage, restores 50% of base Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
      23:10
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      Pickaxe

      +25 Attack Damage
      23:12

Nerf Runes

Win Rate: 52.2% ?

1609 (Top Fiora) Pro Games Found

Pick Rate of 41%

1609 (Top Fiora) Pro Games Found

Pick Rate of 39.9%

  • Nerf
  • Popular
  • rune img PRECISIONImproved attacks and sustained damage
  • rune img CONQUERORGain stacks of adaptive force when attacking enemy champions. After reaching 10 stacks, heal...
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    CONQUEROR

    Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 Adaptive Force per stack. Stacks up to 10 times. Ranged champions gain only 1 stack per basic attack.

    When fully stacked, heal for 15% of the damage you deal to champions (8% for ranged champions).
  • rune img TRIUMPHTakedowns restore 12% of your missing health and grant an additional 20 gold.
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    TRIUMPH

    Takedowns restore 12% of your missing health and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
  • rune img LEGEND: ALACRITYTakedowns on enemies grant permanent Attack Speed.
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    LEGEND: ALACRITY

    Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
  • rune img COUP DE GRACEDeal more damage to low health enemy champions.
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COUP DE GRACE

Deal 8% more damage to champions who have less than 40% health.
  • rune img RESOLVEDurability and crowd control
  • rune img DEMOLISHCharge up a powerful attack against a tower while near it.
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    DEMOLISH

    Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

    Cooldown: 45s
  • rune img BONE PLATINGAfter taking damage from an enemy champion, the next 3 spells or attacks you receive from them...
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BONE PLATING

After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
  • Attack Speed OFFENSE+9% Attack Speed
  • Adaptive Force FLEX+6 AD or 10 AP
  • Armor DEFENCE+5 Armor

Counters Fiora

40.7%
Yorick
Yorick

Yorick

Win Rate: 40.7%
Games: 123
40.9%
Kalista
Kalista

Kalista

Win Rate: 40.9%
Games: 93
41.4%
Quinn
Quinn

Quinn

Win Rate: 41.4%
Games: 150
42.2%
Soraka
Soraka

Soraka

Win Rate: 42.2%
Games: 249
44%
Urgot
Urgot

Urgot

Win Rate: 44%
Games: 132

Fiora Counters

59.1%
Talon
Talon

Talon

Win Rate: 59.1%
Games: 122
56.1%
Zac
Zac

Zac

Win Rate: 56.1%
Games: 91
55.2%
Yasuo
Yasuo

Yasuo

Win Rate: 55.2%
Games: 212
54.1%
Volibear
Volibear

Volibear

Win Rate: 54.1%
Games: 87
54%
Nocturne
Nocturne

Nocturne

Win Rate: 54%
Games: 100

Pro History

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Player Rank Status KDA Gold Items Spells Runes Time Length
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