Complete Pro Build:

Win Rate: 53.3% ?

3078 Pro Games Found


How did we get this?
This Build has the highest win-rate and is popular among pro players

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    Black Cleaver | Win: 44.5%

    +400 Health
    +40 Attack Damage
    +20% Cooldown Reduction


    UNIQUE Passive: Dealing physical damage to an enemy champion Cleaves them, reducing their Armor by 4% for 6 seconds (stacks up to 6 times, up to 24%).
    UNIQUE Passive - Rage: Dealing physical damage grants 20 movement speed for 2 seconds. Assists on Cleaved enemy champions or kills on any unit grant 60 movement speed for 2 seconds instead. This Movement Speed is halved for ranged champions.
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    Mercury's Treads | Win: 45.1%

    Limited to 1 pair of boots.

    +25 Magic Resist

    UNIQUE Passive - Enhanced Movement: +45 Movement Speed
    UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 30%.
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    Sterak's Gage | Win: 48.5%

    +450 Health

    UNIQUE Passive - Giant Strength: Gain 50% of your Base Attack Damage as Bonus Attack Damage
    UNIQUE Passive - Lifeline: Upon taking at least 400 to 1800 damage (based on level) within 5 seconds, gain a shield for 75% of your bonus Health. After 0.75 seconds, the shield decays over 3 seconds (60 second cooldown).

    Sterak's Fury: When Lifeline triggers, grow in size and strength, gaining +30% Tenacity for 8 seconds.
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    Death's Dance | Win: 51.2%

    +50 Attack Damage
    +30 Armor
    +30 Magic Resist
    +10% Cooldown Reduction


    UNIQUE Passive: Heal for 15% of damage dealt. This is 33% as effective for Area of Effect damage.
    UNIQUE Passive: [Melee Users: 30% || Ranged Users: 10%] of damage taken is dealt as a Bleed effect over 3 seconds instead.
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    Spirit Visage | Win: 47.7%

    +450 Health
    +55 Magic Resist
    +100% Base Health Regen
    +10% Cooldown Reduction


    UNIQUE Passive: Increases all healing received by 30%.
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    Guardian Angel | Win: 50%

    +45 Attack Damage
    +40 Armor


    UNIQUE Passive: Upon taking lethal damage, restores 50% of base Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
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    Warding Totem (Trinket) | Win: 44.3%

    Limited to 1 Trinket.

    Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

    Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

    Ward duration and recharge time gradually improve with level.

    (Limit 3 Stealth Wards on the map per player.)

Winning ProBuild Order

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문어속타코

6/3/9

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      Corrupting Potion

      Limited to 1 type of Healing Potion.

      UNIQUE Active: Consumes a charge to restore 125 Health and 75 Mana over 12 seconds and grants Touch of Corruption during that time. Holds up to 3 charges that refills upon visiting the shop.

      Touch of Corruption: Damaging spells and attacks burn enemy champions for 15 magic damage over 3 seconds. (50% Damage for Area of Effect or Damage over Time spells. Damage increases with champion level.)

      (Corrupting Potion can be used even at full Health and Mana.)
      0:11
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      Warding Totem (Trinket)

      Limited to 1 Trinket.

      Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

      Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

      Ward duration and recharge time gradually improve with level.

      (Limit 3 Stealth Wards on the map per player.)
      0:11
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      Kindlegem

      +200 Health

      UNIQUE Passive: +10% Cooldown Reduction
      4:40
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      Black Cleaver

      +400 Health
      +40 Attack Damage
      +20% Cooldown Reduction


      UNIQUE Passive: Dealing physical damage to an enemy champion Cleaves them, reducing their Armor by 4% for 6 seconds (stacks up to 6 times, up to 24%).
      UNIQUE Passive - Rage: Dealing physical damage grants 20 movement speed for 2 seconds. Assists on Cleaved enemy champions or kills on any unit grant 60 movement speed for 2 seconds instead. This Movement Speed is halved for ranged champions.
      9:29
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      Ruby Crystal

      +150 Health
      11:10
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      Jaurim's Fist

      +15 Attack Damage
      +200 Health


      UNIQUE Passive: Killing a unit grants 5 maximum Health. This bonus stacks up to 20 times.
      12:42
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      Mercury's Treads

      Limited to 1 pair of boots.

      +25 Magic Resist

      UNIQUE Passive - Enhanced Movement: +45 Movement Speed
      UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 30%.
      12:54
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      Pickaxe

      +25 Attack Damage
      15:50
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      Ruby Crystal

      +150 Health
      15:50
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      Sterak's Gage

      +450 Health

      UNIQUE Passive - Giant Strength: Gain 50% of your Base Attack Damage as Bonus Attack Damage
      UNIQUE Passive - Lifeline: Upon taking at least 400 to 1800 damage (based on level) within 5 seconds, gain a shield for 75% of your bonus Health. After 0.75 seconds, the shield decays over 3 seconds (60 second cooldown).

      Sterak's Fury: When Lifeline triggers, grow in size and strength, gaining +30% Tenacity for 8 seconds.
      17:17
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      Cloth Armor

      +15 Armor
      17:24
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      Null-Magic Mantle

      +25 Magic Resist
      19:52
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      Aegis of the Legion

      +30 Armor
      +30 Magic Resist
      20:43
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      Caulfield's Warhammer

      +25 Attack Damage

      UNIQUE Passive: +10% Cooldown Reduction
      21:59
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      Death's Dance

      +50 Attack Damage
      +30 Armor
      +30 Magic Resist
      +10% Cooldown Reduction


      UNIQUE Passive: Heal for 15% of damage dealt. This is 33% as effective for Area of Effect damage.
      UNIQUE Passive: [Melee Users: 30% || Ranged Users: 10%] of damage taken is dealt as a Bleed effect over 3 seconds instead.
      25:07
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      Stopwatch

      UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (One time use).
      26:19
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      Chain Vest

      +40 Armor
      28:30

Nerf Runes

Win Rate: 46.4% ?

250 (Top Illaoi) Pro Games Found

Pick Rate of 46.1%

250 (Top Illaoi) Pro Games Found

Pick Rate of 46.1%

  • Nerf
  • Popular
  • rune img PRECISIONImproved attacks and sustained damage
  • rune img CONQUERORGain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal...
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    CONQUEROR

    Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 1.7-4.2 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.

    When fully stacked, heal for 15% of the damage you deal to champions (8% for ranged champions).
  • rune img PRESENCE OF MINDTakedowns restore mana or energy and increase their maximum amounts.
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    PRESENCE OF MIND

    Takedowns restore 20% of your maximum mana or energy and increase your maximum mana by 100 (up to 500) or your maximum energy by 10 (up to 50).
  • rune img LEGEND: TENACITYTakedowns on enemies grant permanent Tenacity.
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    LEGEND: TENACITY

    Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
  • rune img LAST STANDDeal more damage to champions while you are low on health.
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LAST STAND

Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
  • rune img DOMINATIONBurst damage and target access
  • rune img RAVENOUS HUNTERUnique takedowns grant permanent healing from ability damage.
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    RAVENOUS HUNTER

    Heal for a percentage of the damage dealt by your abilities.
    Healing: 1.5% + 2.5% per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

    Healing reduced to one third for Area of Effect abilities.
  • rune img TASTE OF BLOODHeal when you damage an enemy champion.
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TASTE OF BLOOD

Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s
  • Adaptive Force OFFENSE+6 AD or 10 AP
  • Adaptive Force FLEX+6 AD or 10 AP
  • Armor DEFENCE+5 Armor

Pro History

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