Complete Pro Build:

Win Rate: 59.3% ?

5337 Pro Games Found


How did we get this?
This Build has the highest win-rate and is popular among pro players

  • item img
  • item img

    Goredrinker | Win: 44.5%

    45 Attack Damage
    400 Health
    20 Ability Haste
    150% Base Health Regen


    Active - Thirsting Slash: Deal (110% Attack Damage) physical damage to nearby enemies. Restore (20% Attack Damage + 12% missing Health) for each champion hit (15s cooldown, reduced by Ability Haste).
  • Spite: Gain 1% Attack Damage for each 5% missing Health (max 15%).

    Mythic Passive: Grants all other Legendary items 5 Ability Haste.
  • item img
  • item img

    Plated Steelcaps | Win: 46.3%

    20 Armor
    45 Move Speed

  • Reduces incoming damage from Attacks by 12%.
  • item img
  • item img

    Death's Dance | Win: 52.9%

    50 Attack Damage
    40 Armor
    15 Ability Haste

  • Ignore Pain: 35% (15% for Ranged users) of physical damage taken is dealt to you over 3 seconds instead.
  • Defy: Champion takedowns cleanse Ignore Pain's remaining damage pool, grant you 30% Move Speed for 2 seconds and restore 10% of max Health over the duration.

  • item img
  • item img

    Gargoyle Stoneplate | Win: 57.7%

    60 Armor
    60 Magic Resist
    15 Ability Haste


    Active - Unbreakable: Gain a (100 + 100% bonus Health) Shield that decays and grow 25% in size for 2.5 seconds. (90s cooldown).
  • Fortify: Taking damage from a champion grants a stack of 3% bonus Armor and 3% bonus Magic Resist for 6 seconds.

    Max 5 stacks; 1 per champion.
  • item img
  • item img

    Spirit Visage | Win: 59.5%

    450 Health
    40 Magic Resist
    10 Ability Haste
    100% Base Health Regen

  • Boundless Vitality: Increases all Healing and Shielding effectiveness on you by 25%.
  • item img
  • item img

    Silvermere Dawn | Win: 20%

    35 Attack Damage
    200 Health
    35 Magic Resist


    Active - Quicksilver: Remove all crowd control debuffs (excluding Airborne) and gain 40% Tenacity and 40% Slow Resistance for 3 seconds (90s cooldown).

  • item img
  • item img

    Stealth Ward | Win: 43.6%

    Active - Trinket: Place a Stealth Ward on the ground that lasts between 90 - 120 seconds, is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards, generating a new Ward every 240 - 120 seconds.

Winning ProBuild Order

tier img

v2

6/6/9

    • item img 0:06
    • item img 0:07
    • next item
    • item img 3:56
    • item img 4:00
    • next item
    • item img 6:03
    • item img 6:05
    • item img 6:11
    • next item
    • item img 8:09
    • next item
    • item img 11:18
    • item img 11:22
    • next item
    • item img 13:28
    • item img 13:29
    • next item
    • item img 15:53
    • next item
    • item img 17:54
    • next item
    • item img 20:20
    • item img 20:21
    • item img 20:50
    • next item
    • item img 23:21
    • item img 23:22
    • next item
    • item img 27:09
    • item img 27:20
    • next item
    • item img 31:12

Nerf Runes

Win Rate: 48.9% ?

209 (Top Illaoi) Pro Games Found

Pick Rate of 37.7%

209 (Top Illaoi) Pro Games Found

Pick Rate of 37.7%

  • Nerf
  • Popular
  • rune img PRECISIONImproved attacks and sustained damage
  • rune img CONQUERORGain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal...
  • rune img

    CONQUEROR

    Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.

    When fully stacked, heal for 9% of the damage you deal to champions (6% for ranged champions).
  • rune img PRESENCE OF MINDIncrease your mana or energy regeneration when damaging an enemy champion. Takedowns restore...
  • rune img

    PRESENCE OF MIND

    Damaging an enemy champion increases your mana regeneration by @[email protected] (80% for ranged) mana per second for 4 seconds. All energy users gain 1.5 energy per second, instead.

    Takedowns restore 15% of your maximum mana or energy.
  • rune img LEGEND: TENACITYTakedowns on enemies grant permanent Tenacity.
  • rune img

    LEGEND: TENACITY

    Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
  • rune img LAST STANDDeal more damage to champions while you are low on health.
rune img

LAST STAND

Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
  • rune img DOMINATIONBurst damage and target access
  • rune img RAVENOUS HUNTERUnique takedowns grant permanent Omnivamp.
  • rune img

    RAVENOUS HUNTER

    Omnivamp: 1% + 2% per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

    Omnivamp is only 33% effective when dealing area of effect damage or damage through pets.
  • rune img TASTE OF BLOODHeal when you damage an enemy champion.
rune img

TASTE OF BLOOD

Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s
  • Adaptive Force OFFENSE+6 AD or 10 AP
  • Adaptive Force FLEX+6 AD or 10 AP
  • Armor DEFENCE+5 Armor

Pro History

  • All
  • Pro
Player Rank Status KDA Gold Items Spells Runes Time Length
Load more