Complete Pro Build:

Win Rate: 50.5% ?

4593 Pro Games Found


How did we get this?
This Build has the highest win-rate and is popular among pro players

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    Ionian Boots of Lucidity | Win: 41.1%

    15 Ability Haste
    45 Move Speed

  • Gain 10% Summoner Spell Haste.

    ''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.'
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    Imperial Mandate | Win: 42.3%

    40 Ability Power
    200 Health
    20 Ability Haste
    100% Base Mana Regen

  • Coordinated Fire: Abilities that Slow or Immobilize a champion deal 60 - 100 (based on level) bonus magic damage and marks them for 4 seconds. Ally champion damage detonates the mark, dealing an additional 60 - 100 (based on ally level) magic damage and granting you both 20% Move Speed for 2 seconds. (6s cooldown per champion).

    Mythic Passive: Grants all other Legendary items 15 Ability Power.

    Strength of level-scaling effects are based on the ally's level.
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    Staff of Flowing Water | Win: 46.6%

    60 Ability Power
    10% Heal and Shield Power
    100% Base Mana Regen

  • Rapids: Healing or Shielding an ally grants you both 15% Move Speed and 20 - 40 (ally ) Ability Power for 3 seconds.

    Strength of level-scaling effects are based on the ally's level.
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    Ardent Censer | Win: 43.8%

    60 Ability Power
    10% Heal and Shield Power
    100% Base Mana Regen

  • Sanctify: Healing or Shielding an ally enhances you both for 6 seconds, granting your Attacks 10% - 30% (based on ally level) Attack Speed and 5 - 20 (based on ally level) magic damage On-Hit.

    Strength of level-scaling effects are based on the ally's level.
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    Redemption | Win: 43.5%

    20% Heal and Shield Power
    200 Health
    15 Ability Haste
    100% Base Mana Regen


    Active - Intervention: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to Restore 180 - 360 (scales with ally level) Health to allies and burn enemy champions for 10% max Health true damage (120s cooldown).

    Item can be activated whilst dead. Damage and healing reduced by 50% if the target has recently been affected by another Intervention. Strength of level-scaling effects are based on the ally's level.

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    Knight's Vow | Win: 66.7%

    400 Health
    10 Ability Haste
    300% Base Health Regen


    Active - Pledge: Designate an ally who is Worthy (60s cooldown).
  • Sacrifice: While your Worthy ally is nearby, redirect 15% of damage they take to you and if they have less than 50% Health gain 35% Move Speed when running towards them.

    Champions can only be linked by one Knight's Vow at a time. Damage redirection stops if you have less than 30% Health
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    Oracle Lens | Win: 41.9%

    Active - Trinket: Scans around you, warning against hidden enemy units, revealing invisible traps and revealing (and temporarily disabling) enemy Stealth Wards for 10 seconds (90 - 60s cooldown).

Winning ProBuild Order

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캥걸루

3/6/19

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    • Refillable Potion 26:34
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    • Dark Seal 26:58
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Nerf Runes

Win Rate: 43.6% ?

134 (Jungle Ivern) Pro Games Found

Pick Rate of 41.7%

134 (Jungle Ivern) Pro Games Found

Pick Rate of 41.7%

  • Nerf
  • Popular
  • rune img SORCERYEmpowered abilities and resource manipulation
  • rune img SUMMON AERYYour attacks and abilities send Aery to a target, damaging enemies or shielding allies.
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    SUMMON AERY

    Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 - 40 based on level (+0.1 AP) (+0.15 bonus AD).

    Empower or protecting allies with abilities sends Aery to them, shielding them for 35 - 80 based on level (+0.25 AP) (+0.4 bonus AD).

    Aery cannot be sent out again until she returns to you.
  • rune img NULLIFYING ORBGain a magic damage shield when taken to low health by magic damage.
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    NULLIFYING ORB

    When you take magic damage that would reduce your Health below 30%, gain a shield that absorbs 40 - 120 magic damage based on level (+0.1 AP and +0.15 bonus AD) for 4s.

    Cooldown: 60s
  • rune img TRANSCENDENCEGain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level 8: +5 Ability...
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    TRANSCENDENCE

    Gain bonuses upon reaching the following levels:
    Level 5: +5 Ability Haste
    Level 8: +5 Ability Haste
    Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
  • rune img GATHERING STORMGain increasing amounts of AD or AP, adaptive over the course of the game.
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GATHERING STORM

Every 10 min gain AP or AD, adaptive.

10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...
  • rune img INSPIRATIONCreative tools and rule bending
  • rune img HEXTECH FLASHTRAPTIONWhile Flash is on cooldown it is replaced by Hexflash.Hexflash: Channel, then blink to a new...
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    HEXTECH FLASHTRAPTION

    While Flash is on cooldown it is replaced by Hexflash.

    Hexflash: Channel for 2s to blink to a new location.

    Cooldown: 20s. Goes on a 10s cooldown when you enter champion combat.
  • rune img COSMIC INSIGHT+15 Summoner Spell Haste+10 Item Haste
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COSMIC INSIGHT

+15 Summoner Spell Haste
+10 Item Haste
  • Scaling Cooldown Reduction OFFENSE+1-10% Cooldown Reduced
  • Adaptive Force FLEX+6 AD or 10 AP
  • Armor DEFENCE+5 Armor

Pro History

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