Complete Pro Build:

Win Rate: 60.7% ?

5452 Pro Games Found


How did we get this?
This Build has the highest win-rate and is popular among pro players

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    Boots of Swiftness | Win: 50.5%

    60 Move Speed
  • The strength of movement slowing effects is reduced by 25%.
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    Galeforce | Win: 50%

    60 Attack Damage
    20% Attack Speed
    20% Critical Strike Chance


    Active - Cloudburst: Dash in target direction, firing three missiles at the lowest Health enemy near your destination (prioritizing champions). Deals a total of (180 - 220 (based on level) + 45% bonus Attack Damage) magic damage, increased against low Health targets by up to 50% (90s cooldown).

    Mythic Passive: Grants all other Legendary items 3% Move Speed.

    Maximum missile damage dealt when enemy Health is below 30%.
    Cloudburst's dash cannot pass through terrain.

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    The Collector | Win: 54.4%

    55 Attack Damage
    20% Critical Strike Chance
    12 Lethality

  • Death and Taxes: Dealing damage that would leave an enemy champion below 5% Health executes them. Champion kills grant an additional 25 gold.
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    Rapid Firecannon | Win: 60.5%

    35% Attack Speed
    20% Critical Strike Chance
    7% Move Speed

  • Energized: Moving and Attacking will generate an Energized Attack.
  • Sharpshooter: Your Energized Attack applies 120 bonus magic damage. In addition, Energized attacks gain up to 35% bonus Attack Range.

    Attack Range cannot increase more than 150 units.
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    Infinity Edge | Win: 60.6%

    70 Attack Damage
    20% Critical Strike Chance

  • Perfection: If you have at least 60% Critical Strike Chance, gain 35% Critical Strike Damage.
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    Guardian Angel | Win: 65.4%

    40 Attack Damage
    40 Armor

  • Saving Grace: Upon taking lethal damage, restores 50% base Health and 30% max Mana after 4 seconds of stasis (300s cooldown).
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    Farsight Alteration | Win: 51.3%

    Active - Trinket: Reveals an area and places a visible, fragile Ward up to 4000 units away. Allies cannot target this Ward with Summoner Spells or Abilities (198 - 99s cooldown).

Winning ProBuild Order

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Splyce

Humanoid

9/8/8

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Nerf Runes

Win Rate: 50.3% ?

5073 (Bottom Jhin) Pro Games Found

Pick Rate of 34.5%

5073 (Bottom Jhin) Pro Games Found

Pick Rate of 34.5%

  • Nerf
  • Popular
  • rune img DOMINATIONBurst damage and target access
  • rune img DARK HARVESTDamaging a low health champion inflicts adaptive damage and harvests a soul from the victim.
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    DARK HARVEST

    Damaging a Champion below 50% health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 5.

    Dark Harvest damage: 20-60 (based on level) (+5 damage per soul) (+0.25 bonus AD) (+0.15 AP)
    Cooldown: 45s (resets to 1.5s on takedown)
  • rune img TASTE OF BLOODHeal when you damage an enemy champion.
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    TASTE OF BLOOD

    Heal when you damage an enemy champion.

    Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

    Cooldown: 20s
  • rune img EYEBALL COLLECTIONCollect eyeballs for champion takedowns. Gain permanent AD or AP, adaptive for each eyeball...
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    EYEBALL COLLECTION

    Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

    Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

    Collect 1 eyeball per champion takedown.
  • rune img RAVENOUS HUNTERUnique takedowns grant permanent Omnivamp.
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RAVENOUS HUNTER

Omnivamp: 1% + 1.7% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Omnivamp is only 33% effective when dealing area of effect damage or damage through pets.
  • rune img PRECISIONImproved attacks and sustained damage
  • rune img PRESENCE OF MINDIncrease your mana or energy regeneration when damaging an enemy champion. Takedowns restore...
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    PRESENCE OF MIND

    Damaging an enemy champion increases your mana regeneration by @[email protected] (80% for ranged) mana per second for 4 seconds. All energy users gain 1.5 energy per second, instead.

    Takedowns restore 15% of your maximum mana or energy.
  • rune img LEGEND: BLOODLINETakedowns on enemies grant permanent Lifesteal. Weaker earlier but stronger later game than...
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LEGEND: BLOODLINE

Gain 0.6% lifesteal for every Legend stack (max 15 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
  • Adaptive Force OFFENSE+6 AD or 10 AP
  • Adaptive Force FLEX+6 AD or 10 AP
  • Armor DEFENCE+5 Armor

Pro History

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