Complete Pro Build:

Win Rate: 53% ?

3041 Pro Games Found


How did we get this?
This Build has the highest win-rate and is popular among pro players

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    Infinity Edge | Win: 49.3%

    +80 Attack Damage
    +25% Critical Strike Chance


    UNIQUE Passive: Critical strikes deal 225% damage instead of 200%.
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    Berserker's Greaves | Win: 49.1%

    Limited to 1 pair of boots.

    +35% Attack Speed

    UNIQUE Passive - Enhanced Movement: +45 Movement Speed
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    Runaan's Hurricane | Win: 53.7%

    +40% Attack Speed
    +25% Critical Strike Chance
    +9% Movement Speed


    UNIQUE Passive - Wind's Fury: When basic attacking, bolts are fired at up to 2 enemies near the target, each dealing (40% of Attack Damage) physical damage. Bolts can critically strike and apply on hit effects.
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    Rapid Firecannon | Win: 53.4%

    +30% Attack Speed
    +25% Critical Strike Chance
    +7% Movement Speed


    UNIQUE Passive - Energized: Moving and attacking will make an attack Energized.
    UNIQUE Passive - Sharpshooter: Your Energized attacks gain 120 bonus magic damage. Energized attacks gain 35% bonus range (+150 range maximum).
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    Guardian Angel | Win: 66.1%

    +45 Attack Damage
    +40 Armor


    UNIQUE Passive: Upon taking lethal damage, restores 50% of base Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
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    Mortal Reminder | Win: 60%

    +45 Attack Damage

    UNIQUE Passive - Last Whisper: +25% Armor Penetration
    UNIQUE Passive - Executioner: Physical damage inflicts Grievous Wounds on enemy champions for 5 seconds.
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    Farsight Alteration | Win: 50.5%

    Level 9+ required to upgrade.
    Limited to 1 Trinket.

    Alters the Warding Totem Trinket:

    + Massively increased cast range (+650%)
    + Infinite duration and does not count towards ward limit
    - 10% increased cooldown
    - Ward is visible, fragile, untargetable by allies
    - 45% reduced ward vision radius
    - Cannot store charges

Winning ProBuild Order

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T1

Ellim

6/2/7

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      Warding Totem (Trinket)

      Limited to 1 Trinket.

      Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

      Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

      Ward duration and recharge time gradually improve with level.

      (Limit 3 Stealth Wards on the map per player.)
      0:04
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      Doran's Shield

      +80 Health

      Passive: Restores 6 Health every 5 seconds.
      Passive: Basic attacks deal an additional 5 physical damage to minions on hit.
      UNIQUE Passive: Regenerate up to 40 health over 8 seconds after taking damage from an enemy champion, based on percent missing health. (66% effective for Ranged Champions or Area of Effect and Periodic damage triggers)
      0:14
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      Health Potion

      Limited to 5 at one time. Limited to 1 type of Healing Potion.

      Click to Consume: Restores 150 Health over 15 seconds.
      0:14
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      Cull

      +7 Attack Damage
      +3 Life on Hit


      UNIQUE Passive: Killing a lane minion grants 1 additional Gold. Killing 100 lane minions grants an additional 350 bonus gold immediately and disables this passive.
      4:01
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      Boots of Speed

      Limited to 1 pair of boots.

      UNIQUE Passive - Enhanced Movement: +25 Movement Speed
      4:02
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      Pickaxe

      +25 Attack Damage
      7:23
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      Health Potion

      Limited to 5 at one time. Limited to 1 type of Healing Potion.

      Click to Consume: Restores 150 Health over 15 seconds.
      7:24
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      B. F. Sword

      +40 Attack Damage
      10:41
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      Infinity Edge

      +80 Attack Damage
      +25% Critical Strike Chance


      UNIQUE Passive: Critical strikes deal 225% damage instead of 200%.
      13:03
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      Dagger

      +12% Attack Speed
      13:04
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      Berserker's Greaves

      Limited to 1 pair of boots.

      +35% Attack Speed

      UNIQUE Passive - Enhanced Movement: +45 Movement Speed
      15:54
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      Cloak of Agility

      +20% Critical Strike Chance
      15:55
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      Farsight Alteration

      Level 9+ required to upgrade.
      Limited to 1 Trinket.

      Alters the Warding Totem Trinket:

      + Massively increased cast range (+650%)
      + Infinite duration and does not count towards ward limit
      - 10% increased cooldown
      - Ward is visible, fragile, untargetable by allies
      - 45% reduced ward vision radius
      - Cannot store charges
      15:56
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      Zeal

      +12% Attack Speed
      +25% Critical Strike Chance


      UNIQUE Passive: +7% Movement Speed
      19:01
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      Dagger

      +12% Attack Speed
      19:04
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      Runaan's Hurricane

      +40% Attack Speed
      +25% Critical Strike Chance
      +9% Movement Speed


      UNIQUE Passive - Wind's Fury: When basic attacking, bolts are fired at up to 2 enemies near the target, each dealing (40% of Attack Damage) physical damage. Bolts can critically strike and apply on hit effects.
      21:02
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      Cloak of Agility

      +20% Critical Strike Chance
      21:02
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      Stopwatch

      UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (One time use).
      21:04
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      Zeal

      +12% Attack Speed
      +25% Critical Strike Chance


      UNIQUE Passive: +7% Movement Speed
      22:38
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      Rapid Firecannon

      +30% Attack Speed
      +25% Critical Strike Chance
      +7% Movement Speed


      UNIQUE Passive - Energized: Moving and attacking will make an attack Energized.
      UNIQUE Passive - Sharpshooter: Your Energized attacks gain 120 bonus magic damage. Energized attacks gain 35% bonus range (+150 range maximum).
      24:41
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    • Doran's Shield
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      Doran's Shield

      +80 Health

      Passive: Restores 6 Health every 5 seconds.
      Passive: Basic attacks deal an additional 5 physical damage to minions on hit.
      UNIQUE Passive: Regenerate up to 40 health over 8 seconds after taking damage from an enemy champion, based on percent missing health. (66% effective for Ranged Champions or Area of Effect and Periodic damage triggers)
      27:58
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      B. F. Sword

      +40 Attack Damage
      28:00

Nerf Runes

Win Rate: 55.1% ?

950 (Bottom Jinx) Pro Games Found

Pick Rate of 56%

950 (Bottom Jinx) Pro Games Found

Pick Rate of 56%

  • Nerf
  • Popular
  • rune img PRECISIONImproved attacks and sustained damage
  • rune img LETHAL TEMPO1.5s after damaging a champion gain a large amount of Attack Speed. Lethal Tempo allows you to...
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    LETHAL TEMPO

    1.5s after damaging a champion gain 40 - 110% Attack Speed (based on level) for 3s. Attacking a champion extends the effect to 6s.

    Cooldown: 6s

    Lethal Tempo allows you to temporarily exceed the attack speed limit.
  • rune img TRIUMPHTakedowns restore 12% of your missing health and grant an additional 20 gold.
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    TRIUMPH

    Takedowns restore 12% of your missing health and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
  • rune img LEGEND: BLOODLINETakedowns on enemies grant permanent Lifesteal. Weaker earlier but stronger later game than...
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    LEGEND: BLOODLINE

    Gain 0.6% life steal for every Legend stack (max 20 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
  • rune img COUP DE GRACEDeal more damage to low health enemy champions.
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COUP DE GRACE

Deal 8% more damage to champions who have less than 40% health.
  • rune img SORCERYEmpowered abilities and resource manipulation
  • rune img GATHERING STORMGain increasing amounts of AD or AP, adaptive over the course of the game.
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    GATHERING STORM

    Every 10 min gain AP or AD, adaptive.

    10 min: + 8 AP or 5 AD
    20 min: + 24 AP or 14 AD
    30 min: + 48 AP or 29 AD
    40 min: + 80 AP or 48 AD
    50 min: + 120 AP or 72 AD
    60 min: + 168 AP or 101 AD
    etc...
  • rune img NIMBUS CLOAKAfter casting a Summoner Spell, gain a short movement speed increase that allows you to pass...
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NIMBUS CLOAK

After casting a Summoner Spell, gain a movement speed increase that lasts for 2.5s and allows you to pass through units.

Increase: 15% - 35% Movement Speed based on the Summoner Spell's cooldown. (Higher cooldown Summoner Spells grant more Movement Speed).
  • Attack Speed OFFENSE+9% Attack Speed
  • Adaptive Force FLEX+6 AD or 10 AP
  • Armor DEFENCE+5 Armor

Pro History

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