Complete Pro Build:

Win Rate: 60.9% ?

4254 Pro Games Found


How did we get this?
This Build has the highest win-rate and is popular among pro players

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    Galeforce | Win: 51%

    60 Attack Damage
    20% Attack Speed
    20% Critical Strike Chance


    Active - Cloudburst: Dash in target direction, firing three missiles at the lowest Health enemy near your destination (prioritizing champions). Deals a total of (180 - 220 (based on level) + 45% bonus Attack Damage) magic damage, increased against low Health targets by up to 50% (90s cooldown).

    Mythic Passive: Grants all other Legendary items 3% Move Speed.

    Maximum missile damage dealt when enemy Health is below 30%.
    Cloudburst's dash cannot pass through terrain.

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    Berserker's Greaves | Win: 45.9%

    35% Attack Speed
    45 Move Speed

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    Runaan's Hurricane | Win: 49.3%

    45% Attack Speed
    20% Critical Strike Chance
    7% Move Speed

  • Wind's Fury: When Attacking, bolts are fired at up to 2 enemies near the target, each dealing (40% () Attack Damage) physical damage. Bolts apply On-Hit effects and can Critically Strike.

    Item is for Ranged champions only.
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    Infinity Edge | Win: 60.2%

    70 Attack Damage
    20% Critical Strike Chance

  • Perfection: If you have at least 60% Critical Strike Chance, gain 35% Critical Strike Damage.
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    Rapid Firecannon | Win: 48.5%

    35% Attack Speed
    20% Critical Strike Chance
    7% Move Speed

  • Energized: Moving and Attacking will generate an Energized Attack.
  • Sharpshooter: Your Energized Attack applies 120 bonus magic damage. In addition, Energized attacks gain up to 35% bonus Attack Range.

    Attack Range cannot increase more than 150 units.
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    Bloodthirster | Win: 56.6%

    55 Attack Damage
    20% Critical Strike Chance
    20% Life Steal

  • Ichorshield: Life Steal from Attacks can now overheal you. Excess Health is stored as a 50 - 350 (based on level) Shield that decays slowly if you haven't dealt or taken damage in the last 25 seconds.
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    Farsight Alteration | Win: 48.6%

    Active - Trinket: Reveals an area and places a visible, fragile Ward up to 4000 units away. Allies cannot target this Ward with Summoner Spells or Abilities (198 - 99s cooldown).

Winning ProBuild Order

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크캣99

11/3/11

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Nerf Runes

Win Rate: 51% ?

81 (Bottom Jinx) Pro Games Found

Pick Rate of 12.9%

81 (Bottom Jinx) Pro Games Found

Pick Rate of 40.2%

  • Nerf
  • Popular
  • rune img PRECISIONImproved attacks and sustained damage
  • rune img CONQUERORGain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal...
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    CONQUEROR

    Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.

    When fully stacked, heal for 9% of the damage you deal to champions (6% for ranged champions).
  • rune img PRESENCE OF MINDIncrease your mana or energy regeneration when damaging an enemy champion. Takedowns restore...
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    PRESENCE OF MIND

    Damaging an enemy champion increases your mana regeneration by @[email protected] (80% for ranged) mana per second for 4 seconds. All energy users gain 1.5 energy per second, instead.

    Takedowns restore 15% of your maximum mana or energy.
  • rune img LEGEND: ALACRITYTakedowns on enemies grant permanent Attack Speed.
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    LEGEND: ALACRITY

    Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
  • rune img COUP DE GRACEDeal more damage to low health enemy champions.
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COUP DE GRACE

Deal 8% more damage to champions who have less than 40% health.
  • rune img DOMINATIONBurst damage and target access
  • rune img RAVENOUS HUNTERUnique takedowns grant permanent Omnivamp.
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    RAVENOUS HUNTER

    Omnivamp: 1% + 1.7% per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

    Omnivamp is only 33% effective when dealing area of effect damage or damage through pets.
  • rune img TASTE OF BLOODHeal when you damage an enemy champion.
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TASTE OF BLOOD

Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s
  • Attack Speed OFFENSE+9% Attack Speed
  • Adaptive Force FLEX+6 AD or 10 AP
  • Armor DEFENCE+5 Armor

Pro History

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