Complete Pro Build:

Win Rate: 48% ?

4278 Pro Games Found


How did we get this?
This Build has the highest win-rate and is popular among pro players

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    Everfrost | Win: 50.5%

    80 Ability Power
    200 Health
    600 Mana
    20 Ability Haste


    Active - Glaciate: Deal (100 + 30% Ability Power) magic damage in a cone, Slowing enemies by 65% for 1.5 seconds. Enemies at the center of the cone are Rooted instead (20s cooldown).

    Mythic Passive: Grants all other Legendary items 15 Ability Power.

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    Sorcerer's Shoes | Win: 51.3%

    18 Magic Penetration
    45 Move Speed

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    Zhonya's Hourglass | Win: 54.9%

    65 Ability Power
    45 Armor
    10 Ability Haste


    Active - Stasis: You become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time (120s cooldown).

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    Cosmic Drive | Win: 59.9%

    75 Ability Power
    200 Health
    30 Ability Haste

  • Spelldance: Dealing damage with Abilities grants (10 + 20% Ability Haste) Move Speed for 4 seconds.
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    Archangel's Staff | Win: 61.3%

    65 Ability Power
    500 Mana

  • Awe: Gain bonus Ability Power equal to 3% of bonus Mana.
  • Mana Charge: Strike a target with an Ability to consume a charge and gain 3 bonus Mana. Bonus Mana gain doubled if the target is a champion. This item transforms into Seraph's Embrace once 360 bonus Mana has been granted.

    Gain a new Mana Charge every 8 seconds (max 4).
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    Void Staff | Win: 60.8%

    65 Ability Power
    40% Magic Penetration

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    Oracle Lens | Win: 56%

    Active - Trinket: Scans around you, warning against hidden enemy units, revealing invisible traps and revealing (and temporarily disabling) enemy Stealth Wards for 10 seconds (90 - 60s cooldown).

Winning ProBuild Order

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BIack

10/8/10

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Nerf Runes

Win Rate: 56.2% ?

1594 (Middle Kassadin) Pro Games Found

Pick Rate of 45.7%

1594 (Middle Kassadin) Pro Games Found

Pick Rate of 45.7%

  • Nerf
  • Popular
  • rune img DOMINATIONBurst damage and target access
  • rune img ELECTROCUTEHitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
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    ELECTROCUTE

    Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

    Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

    Cooldown: 25 - 20s


    'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
  • rune img TASTE OF BLOODHeal when you damage an enemy champion.
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    TASTE OF BLOOD

    Heal when you damage an enemy champion.

    Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

    Cooldown: 20s
  • rune img EYEBALL COLLECTIONCollect eyeballs for champion takedowns. Gain permanent AD or AP, adaptive for each eyeball...
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    EYEBALL COLLECTION

    Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

    Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

    Collect 1 eyeball per champion takedown.
  • rune img RAVENOUS HUNTERUnique takedowns grant permanent Omnivamp.
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RAVENOUS HUNTER

Omnivamp: 1% + 2% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Omnivamp is only 33% effective when dealing area of effect damage or damage through pets.
  • rune img RESOLVEDurability and crowd control
  • rune img OVERGROWTHGain permanent max health when minions or monsters die near you.
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    OVERGROWTH

    Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

    When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
  • rune img BONE PLATINGAfter taking damage from an enemy champion, the next 3 spells or attacks you receive from them...
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BONE PLATING

After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
  • Adaptive Force OFFENSE+6 AD or 10 AP
  • Adaptive Force FLEX+6 AD or 10 AP
  • Armor DEFENCE+5 Armor

Pro History

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