Complete Pro Build:

Win Rate: 48.5% ?

4243 Pro Games Found


How did we get this?
This Build has the highest win-rate and is popular among pro players

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    Goredrinker | Win: 56.2%

    45 Attack Damage
    400 Health
    20 Ability Haste
    150% Base Health Regen


    Active - Thirsting Slash: Deal (100% Attack Damage) physical damage to nearby enemies. Restore (25% Attack Damage + 8% missing Health) for each champion hit (15s cooldown, reduced by Ability Haste).
  • Spite: Gain 1% Attack Damage for each 5% missing Health (max 15%).

    Mythic Passive: Grants all other Legendary items 5 Ability Haste.
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    Plated Steelcaps | Win: 53.3%

    20 Armor
    45 Move Speed

  • Reduces incoming damage from Attacks by 12%.
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    Sterak's Gage | Win: 61.6%

    50 Attack Damage
    400 Health

  • Bloodlust: Dealing damage to or taking damage from a champion grants a stack, restoring (2% max Health | 1.2% max Health for Ranged champions) over 6 seconds.
  • Lifeline: Upon taking damage that would reduce your Health below 30%, gain a 100 Shield (increased by (8% max Health | 4.8% max Health for Ranged champions) per stack of Bloodlust) for 4 seconds (60s cooldown).

    Bloodlust stacks up to 5 times; 1 per champion. Healing and bonus shielding reduced to 60% for Ranged users.
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    Gargoyle Stoneplate | Win: 63%

    60 Armor
    60 Magic Resist
    15 Ability Haste


    Active - Unbreakable: Gain a (100 + 100% bonus Health) Shield that decays and grow 25% in size for 2.5 seconds. (90s cooldown).
  • Fortify: Taking damage from a champion grants a stack of 5% bonus Armor and 5% bonus Magic Resist for 6 seconds.

    Max 5 stacks; 1 per champion.
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    Death's Dance | Win: 73.9%

    50 Attack Damage
    40 Armor
    15 Ability Haste

  • Ignore Pain: 35% (15% for Ranged users) of physical damage taken is dealt to you over 3 seconds instead.
  • Defy: Champion takedowns cleanse Ignore Pain's remaining damage pool, grant you 30% Move Speed for 2 seconds and restore 10% of max Health over the duration.

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    Guardian Angel | Win: 75%

    40 Attack Damage
    40 Armor

  • Saving Grace: Upon taking lethal damage, restores 50% base Health and 30% max Mana after 4 seconds of stasis (300s cooldown).
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    Stealth Ward | Win: 49.3%

    Active - Trinket: Place a Stealth Ward on the ground that lasts between 90 - 120 seconds, is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards, generating a new Ward every 240 - 120 seconds.

Winning ProBuild Order

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Kulvas1

9/6/14

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Nerf Runes

Win Rate: 60.8% ?

356 (Top Kled) Pro Games Found

Pick Rate of 24.6%

356 (Top Kled) Pro Games Found

Pick Rate of 49%

  • Nerf
  • Popular
  • rune img PRECISIONImproved attacks and sustained damage
  • rune img CONQUERORGain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal...
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    CONQUEROR

    Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.

    When fully stacked, heal for 9% of the damage you deal to champions (6% for ranged champions).
  • rune img TRIUMPHTakedowns restore 12% of your missing health and grant an additional 20 gold.
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    TRIUMPH

    Takedowns restore 12% of your missing health and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
  • rune img LEGEND: ALACRITYTakedowns on enemies grant permanent Attack Speed.
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    LEGEND: ALACRITY

    Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
  • rune img LAST STANDDeal more damage to champions while you are low on health.
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LAST STAND

Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
  • rune img SORCERYEmpowered abilities and resource manipulation
  • rune img TRANSCENDENCEGain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level 8: +5 Ability...
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    TRANSCENDENCE

    Gain bonuses upon reaching the following levels:
    Level 5: +5 Ability Haste
    Level 8: +5 Ability Haste
    Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
  • rune img GATHERING STORMGain increasing amounts of AD or AP, adaptive over the course of the game.
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GATHERING STORM

Every 10 min gain AP or AD, adaptive.

10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...
  • Adaptive Force OFFENSE+6 AD or 10 AP
  • Adaptive Force FLEX+6 AD or 10 AP
  • Armor DEFENCE+5 Armor

Pro History

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Player Rank Status KDA Gold Items Spells Runes Time Length
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