Complete Pro Build:

Win Rate: 66.3% ?

2545 Pro Games Found


How did we get this?
This Build has the highest win-rate and is popular among pro players

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    Enchantment: Bloodrazor | Win: 50.9%

    +50% Attack Speed

    UNIQUE Passive: Basic attacks deal 4% of the target's maximum Health in bonus physical damage (max 75 vs. monsters and minions) on hit.

    Limited to 1 Gold Income or Jungle item.
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    Guinsoo's Rageblade | Win: 52.1%

    +25 Attack Damage
    +25 Ability Power
    +25% Attack Speed


    Passive: Basic attacks deal 15 magic damage on hit.
    UNIQUE Passive - Last Whisper: Gain 15% Armor Penetration.
    UNIQUE Passive - Dissolve: Gain 15% Magic Penetration.
    UNIQUE Passive: Basic attacks grant +8% Attack Speed for 5 seconds (up to 6 stacks). At max stacks, gain Guinsoo's Rage.

    Guinsoo's Rage: Every 3 basic attacks, trigger on hit effects twice.

    While at half stacks, melee champions' next attack will fully stack Rageblade.
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    Wit's End | Win: 60.8%

    +50% Attack Speed
    +50 Magic Resist
    +5% Movement Speed


    UNIQUE Passive - At Wit's End: Deal 15 - 80 magic damage on hit. While below half health, heal for 33% of this effect's damage dealt - increased to 100% for Melee Champions.
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    Ninja Tabi | Win: 56.8%

    Limited to 1 pair of boots.

    +20 Armor

    UNIQUE Passive: Blocks 12% of the damage from basic attacks.
    UNIQUE Passive - Enhanced Movement: +45 Movement Speed
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    Death's Dance | Win: 70.1%

    +50 Attack Damage
    +30 Armor
    +30 Magic Resist
    +10% Cooldown Reduction


    UNIQUE Passive: Heal for 15% of damage dealt. This is 33% as effective for Area of Effect damage.
    UNIQUE Passive: [Melee Users: 30% || Ranged Users: 10%] of damage taken is dealt as a Bleed effect over 3 seconds instead.
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    Randuin's Omen | Win: 71.9%

    +400 Health
    +70 Armor


    UNIQUE Passive: -20% damage taken from basic attack critical strikes.
    UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% for 1 second.
    UNIQUE Active: Slows the Movement Speed of nearby enemy units by 55% for 2 seconds (60 second cooldown).
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    Oracle Lens | Win: 48.6%

    Limited to 1 Trinket.

    Active: Scans around you, warning against hidden hostile units, and revealing invisible traps and revealing / disabling nearby wards for 10 seconds (90 to 60 second cooldown).

Winning ProBuild Order

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Tyrok

32/6/5

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      Hunter's Machete

      +10% Life Steal vs. Monsters

      UNIQUE Passive - Nail: Basic attacks vs. Monsters deal 35 bonus damage on hit. This item grants Monster Hunter. This item's healing will be increased by 50% when under 30% Health.

      Limited to 1 Gold Income or Jungle item.
      0:05
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      Refillable Potion

      Limited to 1 type of Healing Potion.

      UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
      0:06
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      Warding Totem (Trinket)

      Limited to 1 Trinket.

      Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

      Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

      Ward duration and recharge time gradually improve with level.

      (Limit 3 Stealth Wards on the map per player.)
      0:06
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      Oracle Lens

      Limited to 1 Trinket.

      Active: Scans around you, warning against hidden hostile units, and revealing invisible traps and revealing / disabling nearby wards for 10 seconds (90 to 60 second cooldown).
      0:42
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      Enchantment: Bloodrazor

      +50% Attack Speed

      UNIQUE Passive: Basic attacks deal 4% of the target's maximum Health in bonus physical damage (max 75 vs. monsters and minions) on hit.

      Limited to 1 Gold Income or Jungle item.
      6:49
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      Recurve Bow

      +25% Attack Speed

      UNIQUE Passive: Basic attacks deal an additional 15 physical damage on hit.
      8:49
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      Pickaxe

      +25 Attack Damage
      11:59
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      Amplifying Tome

      +20 Ability Power
      12:00
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      Guinsoo's Rageblade

      +25 Attack Damage
      +25 Ability Power
      +25% Attack Speed


      Passive: Basic attacks deal 15 magic damage on hit.
      UNIQUE Passive - Last Whisper: Gain 15% Armor Penetration.
      UNIQUE Passive - Dissolve: Gain 15% Magic Penetration.
      UNIQUE Passive: Basic attacks grant +8% Attack Speed for 5 seconds (up to 6 stacks). At max stacks, gain Guinsoo's Rage.

      Guinsoo's Rage: Every 3 basic attacks, trigger on hit effects twice.

      While at half stacks, melee champions' next attack will fully stack Rageblade.
      13:59
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      Boots of Speed

      Limited to 1 pair of boots.

      UNIQUE Passive - Enhanced Movement: +25 Movement Speed
      14:00
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      Cloth Armor

      +15 Armor
      14:02
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      Wit's End

      +50% Attack Speed
      +50 Magic Resist
      +5% Movement Speed


      UNIQUE Passive - At Wit's End: Deal 15 - 80 magic damage on hit. While below half health, heal for 33% of this effect's damage dealt - increased to 100% for Melee Champions.
      17:38
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      Long Sword

      +10 Attack Damage
      18:02
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      Ninja Tabi

      Limited to 1 pair of boots.

      +20 Armor

      UNIQUE Passive: Blocks 12% of the damage from basic attacks.
      UNIQUE Passive - Enhanced Movement: +45 Movement Speed
      19:17
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      Aegis of the Legion

      +30 Armor
      +30 Magic Resist
      19:19
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      Death's Dance

      +50 Attack Damage
      +30 Armor
      +30 Magic Resist
      +10% Cooldown Reduction


      UNIQUE Passive: Heal for 15% of damage dealt. This is 33% as effective for Area of Effect damage.
      UNIQUE Passive: [Melee Users: 30% || Ranged Users: 10%] of damage taken is dealt as a Bleed effect over 3 seconds instead.
      22:11
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      Sterak's Gage

      +450 Health

      UNIQUE Passive - Giant Strength: Gain 50% of your Base Attack Damage as Bonus Attack Damage
      UNIQUE Passive - Lifeline: Upon taking at least 400 to 1800 damage (based on level) within 5 seconds, gain a shield for 75% of your bonus Health. After 0.75 seconds, the shield decays over 3 seconds (60 second cooldown).

      Sterak's Fury: When Lifeline triggers, grow in size and strength, gaining +30% Tenacity for 8 seconds.
      25:25

Nerf Runes

Win Rate: 52.9% ?

809 (Jungle Master Yi) Pro Games Found

Pick Rate of 96.4%

809 (Jungle Master Yi) Pro Games Found

Pick Rate of 96.4%

  • Nerf
  • Popular
  • rune img PRECISIONImproved attacks and sustained damage
  • rune img CONQUERORGain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal...
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    CONQUEROR

    Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 1.7-4.2 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.

    When fully stacked, heal for 15% of the damage you deal to champions (8% for ranged champions).
  • rune img TRIUMPHTakedowns restore 12% of your missing health and grant an additional 20 gold.
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    TRIUMPH

    Takedowns restore 12% of your missing health and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
  • rune img LEGEND: TENACITYTakedowns on enemies grant permanent Tenacity.
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    LEGEND: TENACITY

    Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
  • rune img COUP DE GRACEDeal more damage to low health enemy champions.
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COUP DE GRACE

Deal 8% more damage to champions who have less than 40% health.
  • rune img DOMINATIONBurst damage and target access
  • rune img RAVENOUS HUNTERUnique takedowns grant permanent healing from ability damage.
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    RAVENOUS HUNTER

    Heal for a percentage of the damage dealt by your abilities.
    Healing: 1.5% + 2.5% per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

    Healing reduced to one third for Area of Effect abilities.
  • rune img EYEBALL COLLECTIONCollect eyeballs for champion takedowns. Gain permanent AD or AP, adaptive for each eyeball...
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EYEBALL COLLECTION

Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 1 eyeball per champion takedown.
  • Attack Speed OFFENSE+9% Attack Speed
  • Adaptive Force FLEX+6 AD or 10 AP
  • Armor DEFENCE+5 Armor

Pro History

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