Complete Pro Build:

Win Rate: 0.5% ?

4226 Pro Games Found


How did we get this?
This Build has the highest win-rate and is popular among pro players

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    Sorcerer's Shoes | Win: 48.8%

    18 Magic Penetration
    45 Move Speed

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    Luden's Tempest | Win: 49.2%

    80 Ability Power
    6 Magic Penetration
    600 Mana
    20 Ability Haste

  • Echo: Damaging Abilities deal an additional (100 + 10% Ability Power) magic damage to the target and 3 nearby enemies and grants you 15% Move Speed for 2 seconds (10s cooldown). Dealing ability damage to Champions reduces this item's cooldown by 0.5 second, up to 3 seconds per spell cast.

    Mythic Passive: Grants all other Legendary items 5 Magic Penetration.
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    Archangel's Staff | Win: 54.5%

    65 Ability Power
    500 Mana

  • Awe: Gain bonus Ability Power equal to 3% of bonus Mana.
  • Mana Charge: Strike a target with an Ability to consume a charge and gain 3 bonus Mana, doubled if the target is a champion. Grants a maximum of 360 Mana at which point this item transforms into Seraph's Embrace.

    Gain a new Mana Charge every 8 seconds (max 4).
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    Rabadon's Deathcap | Win: 59.9%

    120 Ability Power
  • Magical Opus: Increases your total Ability Power by 35%.
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    Banshee's Veil | Win: 62.8%

    80 Ability Power
    45 Magic Resist
    10 Ability Haste

  • Annul: Grants a Spell Shield that blocks the next enemy Ability (40s cooldown).

    Item cooldown is restarted if you take damage from champions before it is completed.
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    Farsight Alteration | Win: 49.9%

    Active - Trinket: Reveals an area and places a visible, fragile Ward up to 4000 units away. Allies cannot target this Ward with Summoner Spells or Abilities (198 - 99s cooldown).

Nerf Runes

Win Rate: 52.1% ?

1910 (Middle Orianna) Pro Games Found

Pick Rate of 81.8%

1910 (Middle Orianna) Pro Games Found

Pick Rate of 81.8%

  • Nerf
  • Popular
  • rune img SORCERYEmpowered abilities and resource manipulation
  • rune img PHASE RUSHHitting an enemy champion with 3 separate attacks or abilities grants a burst of MS.
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    PHASE RUSH

    Hitting an enemy champion with 3 attacks or separate abilities within 4s grants 15 - 40% Move Speed based on level and 75% Slow Resistance.
    This is increased to 30 - 60% Move Speed for Melee champions.
    Duration: 3s
    Cooldown: 10s - 30s
  • rune img MANAFLOW BANDHitting an enemy champion with an ability permanently increases your maximum mana by 25, up to...
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    MANAFLOW BAND

    Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

    After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

    Cooldown: 15 seconds
  • rune img CELERITYAll Move Speed bonuses are 7% more effective on you and gain 1% Move Speed.
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    CELERITY

    All movement bonuses are 7% more effective on you and gain 1% Move Speed.
  • rune img SCORCHYour first damaging ability hit every 10s burns champions.
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SCORCH

Your next damaging ability hit sets champions on fire dealing 15 - 35 bonus magic damage based on level after 1s.

Cooldown: 10s
  • rune img INSPIRATIONCreative tools and rule bending
  • rune img BISCUIT DELIVERYGain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently...
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    BISCUIT DELIVERY

    Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

    Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

    Manaless: Champions without mana restore 12% missing health instead.
  • rune img TIME WARP TONICPotions and biscuits grant some restoration immediately. Gain MS while under their effects.
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TIME WARP TONIC

Consuming a potion or biscuit grants 50% of its health or mana restoration immediately. In addition, gain 5% Move Speed while under their effects.

  • Attack Speed OFFENSE+9% Attack Speed
  • Adaptive Force FLEX+6 AD or 10 AP
  • Magic Resist DEFENCE+6 Magic Resist

Pro History

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