Complete Pro Build:

Win Rate: 53.5% ?

3146 Pro Games Found


How did we get this?
This Build has the highest win-rate and is popular among pro players

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    Boots of Mobility | Win: 46.8%

    Limited to 1 pair of boots.

    UNIQUE Passive - Enhanced Movement: +25 Movement Speed. Increases to +115 Movement Speed when out of combat for 5 seconds.
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    Umbral Glaive | Win: 47.7%

    +50 Attack Damage
    +10% Cooldown Reduction


    UNIQUE Passive: +12 Lethality
    UNIQUE Passive - Blackout: When spotted by an enemy ward, reveal traps and disable wards around you for 8 seconds (45 second cooldown). Basic attacks instantly kill revealed traps and do triple damage to wards.
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    Youmuu's Ghostblade | Win: 53.4%

    +55 Attack Damage
    +10% Cooldown Reduction


    UNIQUE Passive: +18 Lethality
    UNIQUE Passive: +40 Movement Speed out of Combat
    UNIQUE Active: Grants +20% Movement Speed and the ability to move through units for 6 seconds (45 second cooldown).
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    Duskblade of Draktharr | Win: 53.3%

    +60 Attack Damage
    +10% Cooldown Reduction


    UNIQUE Passive: +21 Lethality
    UNIQUE Passive - Nightstalker: After being unseen for at least 1 second, your next basic attack against an enemy champion deals 30 - 150 bonus physical damage and slows them by 99% for 0.25 seconds. Ranged basic attacks do not apply the slow. (Lasts for 5 seconds after being seen by an enemy champion).
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    Edge of Night | Win: 54.8%

    +325 Health
    +55 Attack Damage


    UNIQUE Passive: +10 Lethality
    UNIQUE Passive - Spell Shield: Grants a spell shield that blocks the next enemy ability. This shield refreshes after no damage is taken from enemy champions for 40 seconds.
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    Guardian Angel | Win: 62.7%

    +45 Attack Damage
    +40 Armor


    UNIQUE Passive: Upon taking lethal damage, restores 50% of base Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
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    Oracle Lens | Win: 46.9%

    Limited to 1 Trinket.

    Active: Scans around you, warning against hidden hostile units, and revealing invisible traps and revealing / disabling nearby wards for 10 seconds (90 to 60 second cooldown).

Winning ProBuild Order

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DragonX

Pleata

13/2/11

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      Steel Shoulderguards

      +30 Health
      +3 Attack Damage
      +2 Gold Per 10 Seconds
      +25% Base Health Regen


      UNIQUE Passive - Spoils of War: While nearby an ally champion, basic attacks execute minions below 50% of their max Health (30% for ranged). Killing a minion grants kill gold to the nearest allied champion. (These effects recharge every 45 seconds. Max 3 charges.)
      QUEST: Earning gold through using this item will transform the item, granting UNIQUE Active - Warding.

      (Receive diminishing gold from excessive minion kills.)

      Limited to 1 Gold Income or Jungle item.
      0:04
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      Health Potion

      Limited to 5 at one time. Limited to 1 type of Healing Potion.

      Click to Consume: Restores 150 Health over 15 seconds.
      0:04
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      Warding Totem (Trinket)

      Limited to 1 Trinket.

      Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

      Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

      Ward duration and recharge time gradually improve with level.

      (Limit 3 Stealth Wards on the map per player.)
      0:05
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      Boots of Speed

      Limited to 1 pair of boots.

      UNIQUE Passive - Enhanced Movement: +25 Movement Speed
      3:39
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      Health Potion

      Limited to 5 at one time. Limited to 1 type of Healing Potion.

      Click to Consume: Restores 150 Health over 15 seconds.
      3:40
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      Oracle Lens

      Limited to 1 Trinket.

      Active: Scans around you, warning against hidden hostile units, and revealing invisible traps and revealing / disabling nearby wards for 10 seconds (90 to 60 second cooldown).
      3:43
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      Boots of Mobility

      Limited to 1 pair of boots.

      UNIQUE Passive - Enhanced Movement: +25 Movement Speed. Increases to +115 Movement Speed when out of combat for 5 seconds.
      7:56
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      Health Potion

      Limited to 5 at one time. Limited to 1 type of Healing Potion.

      Click to Consume: Restores 150 Health over 15 seconds.
      7:57
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      Long Sword

      +10 Attack Damage
      9:49
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      Long Sword

      +10 Attack Damage
      11:21
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      Umbral Glaive

      +50 Attack Damage
      +10% Cooldown Reduction


      UNIQUE Passive: +12 Lethality
      UNIQUE Passive - Blackout: When spotted by an enemy ward, reveal traps and disable wards around you for 8 seconds (45 second cooldown). Basic attacks instantly kill revealed traps and do triple damage to wards.
      14:12
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      Serrated Dirk

      +30 Attack Damage

      UNIQUE Passive: +10 Lethality
      18:07
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      Long Sword

      +10 Attack Damage
      18:08
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      Caulfield's Warhammer

      +25 Attack Damage

      UNIQUE Passive: +10% Cooldown Reduction
      19:45
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      Youmuu's Ghostblade

      +55 Attack Damage
      +10% Cooldown Reduction


      UNIQUE Passive: +18 Lethality
      UNIQUE Passive: +40 Movement Speed out of Combat
      UNIQUE Active: Grants +20% Movement Speed and the ability to move through units for 6 seconds (45 second cooldown).
      20:46
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      Serrated Dirk

      +30 Attack Damage

      UNIQUE Passive: +10 Lethality
      22:39
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      Edge of Night

      +325 Health
      +55 Attack Damage


      UNIQUE Passive: +10 Lethality
      UNIQUE Passive - Spell Shield: Grants a spell shield that blocks the next enemy ability. This shield refreshes after no damage is taken from enemy champions for 40 seconds.
      26:09
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      Serrated Dirk

      +30 Attack Damage

      UNIQUE Passive: +10 Lethality
      26:10

Nerf Runes

Win Rate: 47.6% ?

2267 (Support Pyke) Pro Games Found

Pick Rate of 49.2%

2267 (Support Pyke) Pro Games Found

Pick Rate of 37.3%

  • Nerf
  • Popular
  • rune img RESOLVEDurability and crowd control
  • rune img AFTERSHOCKAfter immobilizing an enemy champion gain defenses and later deal a burst of magic damage...
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    AFTERSHOCK

    After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

    Damage: 25 - 120 (+8% of your bonus health)
    Cooldown: 20s

    Resistance bonus from Aftershock capped at: 80-150 (based on level)
  • rune img DEMOLISHCharge up a powerful attack against a tower while near it.
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    DEMOLISH

    Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

    Cooldown: 45s
  • rune img BONE PLATINGAfter taking damage from an enemy champion, the next 3 spells or attacks you receive from them...
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    BONE PLATING

    After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


    Duration: 1.5s
    Cooldown: 45s
  • rune img UNFLINCHINGAfter casting a Summoner Spell, gain Tenacity and Slow Resistance for a short duration....
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UNFLINCHING

After casting a Summoner Spell, gain 15% Tenacity and Slow Resistance for 10s. Additionally, gain 10% Tenacity and Slow Resistance for each Summoner Spell on cooldown.
  • rune img DOMINATIONBurst damage and target access
  • rune img ULTIMATE HUNTERUnique takedowns grant permanent cooldown reduction on your Ultimate.
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    ULTIMATE HUNTER

    Your ultimate gains 5% reduced cooldown, plus an additional 4% per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
  • rune img ZOMBIE WARDTakedowns on enemy Wards cause friendly Zombie Wards to sprout from their corpses. Gain...
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ZOMBIE WARD

Takedowns on enemy Wards cause friendly Zombie Wards to sprout from their corpses.

Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power for every Zombie Ward spawned, up to 10.

After spawning 10 Zombie Wards, additionally gain 10 adaptive force.

Zombie Wards are visible, last for 120s and do not count towards your ward limit.
  • Adaptive Force OFFENSE+6 AD or 10 AP
  • Adaptive Force FLEX+6 AD or 10 AP
  • Armor DEFENCE+5 Armor

Counters Pyke

43.1%
Rakan
Rakan

Rakan

Win Rate: 43.1%
Games: 1652
43.9%
Pantheon
Pantheon

Pantheon

Win Rate: 43.9%
Games: 121
44.4%
Bard
Bard

Bard

Win Rate: 44.4%
Games: 2543
44.4%
Taric
Taric

Taric

Win Rate: 44.4%
Games: 649
44.9%
Nami
Nami

Nami

Win Rate: 44.9%
Games: 1089

Pyke Counters

56.2%
Brand
Brand

Brand

Win Rate: 56.2%
Games: 267
56.1%
Vel'Koz
Vel'Koz

Vel'Koz

Win Rate: 56.1%
Games: 191
55.7%
Rumble
Rumble

Rumble

Win Rate: 55.7%
Games: 160
55.6%
Xerath
Xerath

Xerath

Win Rate: 55.6%
Games: 171
53.5%
Karma
Karma

Karma

Win Rate: 53.5%
Games: 758

Pro History

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Player Rank Status KDA Gold Items Spells Runes Time Length
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