Complete Pro Build:

Win Rate: 72.2% ?

4593 Pro Games Found


How did we get this?
This Build has the highest win-rate and is popular among pro players

  • item img
  • item img

    Ionian Boots of Lucidity | Win: 53.3%

    15 Ability Haste
    45 Move Speed

  • Gain 10% Summoner Spell Haste.

    ''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.'
  • item img
  • item img

    Imperial Mandate | Win: 55.3%

    40 Ability Power
    200 Health
    20 Ability Haste
    100% Base Mana Regen

  • Coordinated Fire: Abilities that Slow or Immobilize a champion deal 60 - 100 (based on level) bonus magic damage and marks them for 4 seconds. Ally champion damage detonates the mark, dealing an additional 60 - 100 (based on ally level) magic damage and granting you both 20% Move Speed for 2 seconds. (6s cooldown per champion).

    Mythic Passive: Grants all other Legendary items 15 Ability Power.

    Strength of level-scaling effects are based on the ally's level.
  • item img
  • item img

    Staff of Flowing Water | Win: 66.3%

    60 Ability Power
    10% Heal and Shield Power
    100% Base Mana Regen

  • Rapids: Healing or Shielding an ally grants you both 15% Move Speed and 20 - 40 (ally ) Ability Power for 3 seconds.

    Strength of level-scaling effects are based on the ally's level.
  • item img
  • item img

    Ardent Censer | Win: 65.7%

    60 Ability Power
    10% Heal and Shield Power
    100% Base Mana Regen

  • Sanctify: Healing or Shielding an ally enhances you both for 6 seconds, granting your Attacks 10% - 30% (based on ally level) Attack Speed and 5 - 20 (based on ally level) magic damage On-Hit.

    Strength of level-scaling effects are based on the ally's level.
  • item img
  • item img

    Redemption | Win: 65%

    20% Heal and Shield Power
    200 Health
    15 Ability Haste
    100% Base Mana Regen


    Active - Intervention: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to Restore 180 - 360 (scales with ally level) Health to allies and burn enemy champions for 10% max Health true damage (120s cooldown).

    Item can be activated whilst dead. Damage and healing reduced by 50% if the target has recently been affected by another Intervention. Strength of level-scaling effects are based on the ally's level.

  • item img
  • item img

    Locket of the Iron Solari | Win: 56.2%

    200 Health
    20 Ability Haste
    30 Armor
    30 Magic Resist


    Active - Devotion: Grant nearby allies a 250 - 420 (based on ally level) Shield, decaying over 2.5 seconds (90s cooldown).
  • Consecrate: Grant nearby allied champions 5 Armor and Magic Resist.

    Mythic Passive: Grants all other Legendary items 2 Armor/ Magic Resist increase to Consecrate.

    Strength of level-scaling effects are based on the ally's level.
  • item img
  • item img

    Oracle Lens | Win: 51.7%

    Active - Trinket: Scans around you, warning against hidden enemy units, revealing invisible traps and revealing (and temporarily disabling) enemy Stealth Wards for 10 seconds (90 - 60s cooldown).

Winning ProBuild Order

tier img

SUP

4/7/16

    • item img 0:27
    • item img 0:28
    • item img 0:28
    • next item
    • item img 6:34
    • item img 6:36
    • next item
    • item img 12:05
    • item img 12:05
    • next item
    • item img 14:08
    • next item
    • item img 16:22
    • item img 16:27
    • next item
    • item img 19:19
    • next item
    • item img 21:52
    • next item
    • item img 25:55
    • next item
    • item img 30:00
    • next item
    • item img 33:50
    • item img 34:00
    • next item
    • item img 39:27

Nerf Runes

Win Rate: 55.5% ?

1940 (Support Rakan) Pro Games Found

Pick Rate of 64.1%

1940 (Support Rakan) Pro Games Found

Pick Rate of 64.1%

  • Nerf
  • Popular
  • rune img RESOLVEDurability and crowd control
  • rune img GUARDIANGuard allies you cast spells on and those that are very nearby. If you or a guarded ally would...
  • rune img

    GUARDIAN

    Guard allies within 350 units of you, and allies you target with spells for 2.5s. While Guarding, if you or the ally take more than a small amount of damage over the duration of the Guard, both of you gain a shield for 1.5s.

    Cooldown: 70 - 40 seconds
    Shield: 70 - 150 + 15% of your ability power + 9% of your bonus health
    Proc Threshold: 90 - 250 postmitigation damage
  • rune img FONT OF LIFEImpairing the movement of an enemy champion marks them. Your allies heal when attacking...
  • rune img

    FONT OF LIFE

    Impairing the movement of an enemy champion marks them for 4s.

    Ally champions who attack marked enemies heal for 5 + 1% of your max health over 2s.
  • rune img BONE PLATINGAfter taking damage from an enemy champion, the next 3 spells or attacks you receive from them...
  • rune img

    BONE PLATING

    After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


    Duration: 1.5s
    Cooldown: 45s
  • rune img UNFLINCHINGGain a small amount of tenacity that increases with missing health.
rune img

UNFLINCHING

Gain 10% Tenacity and 10% Slow Resist. These values increase by up to an additional 20% Tenacity and 20% Slow Resist based on missing health. Maximum value achieved at 30% health.
  • rune img DOMINATIONBurst damage and target access
  • rune img ULTIMATE HUNTERUnique takedowns grant permanent cooldown reduction on your Ultimate.
  • rune img

    ULTIMATE HUNTER

    Your ultimate gains 5% reduced cooldown, plus an additional 4% per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
  • rune img ZOMBIE WARDTakedowns on enemy Wards cause friendly Zombie Wards to sprout from their corpses. Gain...
rune img

ZOMBIE WARD

Takedowns on enemy Wards cause friendly Zombie Wards to sprout from their corpses.

Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power for every Zombie Ward spawned, up to 10.

After spawning 10 Zombie Wards, additionally gain 10 adaptive force.

Zombie Wards are visible, last for 120s and do not count towards your ward limit.
  • Scaling Cooldown Reduction OFFENSE+1-10% Cooldown Reduced
  • Armor FLEX+5 Armor
  • Armor DEFENCE+5 Armor

Pro History

  • All
  • Pro
Player Rank Status KDA Gold Items Spells Runes Time Length
Load more