Complete Pro Build:

Win Rate: 43.8% ?

2504 Pro Games Found


How did we get this?
This Build has the highest win-rate and is popular among pro players

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    Enchantment: Cinderhulk | Win: 53.9%

    +300 Health
    +15% Bonus Health


    UNIQUE Passive - Immolate: While in combat, burns nearby enemies for [12 to 29] magic damage a second. Once every 12 seconds, your next immobilizing spell deals [12 to 29] (+3% Your Bonus HP) bonus magic damage and releases a fire nova that also deals that bonus damage around you. Immolate's damage is increased by 300% damage to minions and monsters.
    Limited to 1 Gold Income or Jungle item.
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    Wit's End | Win: 57%

    +50% Attack Speed
    +50 Magic Resist
    +5% Movement Speed


    UNIQUE Passive - At Wit's End: Deal 15 - 80 magic damage on hit. While below half health, heal for 33% of this effect's damage dealt - increased to 100% for Melee Champions.
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    Boots of Swiftness | Win: 63.6%

    Limited to 1 pair of boots.

    UNIQUE Passive - Enhanced Movement: +60 Movement Speed
    UNIQUE Passive - Slow Resist: Movement slowing effects are reduced by 25%.
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    Thornmail | Win: 53.6%

    +250 Health
    +80 Armor


    UNIQUE Passive - Thorns: Upon being hit by a basic attack, reflects magic damage equal to 10% of your bonus Armor plus 25, inflicting Grievous Wounds on the attacker for 3 second(s).
    UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% for 1 second(s).
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    Righteous Glory | Win: 61.9%

    +400 Health
    +300 Mana
    +30 Armor
    +100% Base Health Regen
    +10% Cooldown Reduction


    UNIQUE Active: Grants 75% Movement Speed when moving towards enemies or enemy turrets for 4 seconds. Once near an enemy (or after 4 seconds) a shockwave is emitted, slowing nearby enemy champion Movement Speed by 75% for 2 second(s) (90 second cooldown).
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    Dead Man's Plate | Win: 67.2%

    +425 Health
    +60 Armor


    UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum decays while under the effect of a stun, taunt, fear, polymorph, or immobilize effect.
    UNIQUE Passive - Crushing Blow: Basic attacks deal 1 magic damage per stack of Momentum, discharging all stacks. At max stacks, if the attacker is melee, they also slow the target by 50% for 1 second.

    ''There's only one way you'll get this armor from me...'' - forgotten namesake
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    Oracle Lens | Win: 50.1%

    Limited to 1 Trinket.

    Active: Scans around you, warning against hidden hostile units, and revealing invisible traps and revealing / disabling nearby wards for 10 seconds (90 to 60 second cooldown).

Winning ProBuild Order

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Returns

9/5/12

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      Hunter's Talisman


      UNIQUE Passive - Tooth: Damaging a monster with a spell or attack steals 30 Health over 5 seconds and burns them for 60 magic damage. While in the jungle or river, regenerate up to 8 Mana per second based on your missing Mana. This item grants Monster Hunter. This item's healing will be increased by 50% when under 30% Health.

      Limited to 1 Gold Income or Jungle item.
      0:23
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      Refillable Potion

      Limited to 1 type of Healing Potion.

      UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
      0:24
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      Warding Totem (Trinket)

      Limited to 1 Trinket.

      Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

      Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

      Ward duration and recharge time gradually improve with level.

      (Limit 3 Stealth Wards on the map per player.)
      0:24
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      Bami's Cinder

      +200 Health

      UNIQUE Passive - Immolate: Burns nearby enemies for [6 to 23] magic damage per second. Once every 12 seconds, your next immobilizing spell deals [6 to 23] (+1% Your Bonus HP) bonus magic damage and releases a fire nova that also deals that bonus damage around you. Immolate's damage is increased by 100% to minions and monsters.
      5:26
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      Hunter's Machete

      +10% Life Steal vs. Monsters

      UNIQUE Passive - Nail: Basic attacks vs. Monsters deal 35 bonus damage on hit. This item grants Monster Hunter. This item's healing will be increased by 50% when under 30% Health.

      Limited to 1 Gold Income or Jungle item.
      5:27
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      Oracle Lens

      Limited to 1 Trinket.

      Active: Scans around you, warning against hidden hostile units, and revealing invisible traps and revealing / disabling nearby wards for 10 seconds (90 to 60 second cooldown).
      5:29
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      Enchantment: Cinderhulk

      +300 Health
      +15% Bonus Health


      UNIQUE Passive - Immolate: While in combat, burns nearby enemies for [12 to 29] magic damage a second. Once every 12 seconds, your next immobilizing spell deals [12 to 29] (+3% Your Bonus HP) bonus magic damage and releases a fire nova that also deals that bonus damage around you. Immolate's damage is increased by 300% damage to minions and monsters.
      Limited to 1 Gold Income or Jungle item.
      8:09
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      Bramble Vest

      +35 Armor

      UNIQUE Passive - Thorns: Upon being hit by a basic attack, reflects magic damage equal to 3 plus 10% of your bonus Armor, inflicting Grievous Wounds on the attacker for 3 second(s).
      10:57
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      Boots of Speed

      Limited to 1 pair of boots.

      UNIQUE Passive - Enhanced Movement: +25 Movement Speed
      10:57
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      Recurve Bow

      +25% Attack Speed

      UNIQUE Passive: Basic attacks deal an additional 15 physical damage on hit.
      12:43
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      Dagger

      +12% Attack Speed
      12:43
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      Negatron Cloak

      +40 Magic Resist
      14:40
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      Wit's End

      +50% Attack Speed
      +50 Magic Resist
      +5% Movement Speed


      UNIQUE Passive - At Wit's End: Deal 15 - 80 magic damage on hit. While below half health, heal for 33% of this effect's damage dealt - increased to 100% for Melee Champions.
      17:42
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      Cloth Armor

      +15 Armor
      17:43
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      Cloth Armor

      +15 Armor
      18:43
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      Boots of Swiftness

      Limited to 1 pair of boots.

      UNIQUE Passive - Enhanced Movement: +60 Movement Speed
      UNIQUE Passive - Slow Resist: Movement slowing effects are reduced by 25%.
      21:16
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      Warden's Mail

      +40 Armor

      UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% for 1 seconds.
      21:19
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      Ruby Crystal

      +150 Health
      21:20
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      Thornmail

      +250 Health
      +80 Armor


      UNIQUE Passive - Thorns: Upon being hit by a basic attack, reflects magic damage equal to 10% of your bonus Armor plus 25, inflicting Grievous Wounds on the attacker for 3 second(s).
      UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% for 1 second(s).
      23:40
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      Cloth Armor

      +15 Armor
      23:41
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      Glacial Shroud

      +20 Armor
      +250 Mana


      UNIQUE Passive: +10% Cooldown Reduction
      25:05
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      Righteous Glory

      +400 Health
      +300 Mana
      +30 Armor
      +100% Base Health Regen
      +10% Cooldown Reduction


      UNIQUE Active: Grants 75% Movement Speed when moving towards enemies or enemy turrets for 4 seconds. Once near an enemy (or after 4 seconds) a shockwave is emitted, slowing nearby enemy champion Movement Speed by 75% for 2 second(s) (90 second cooldown).
      28:05

Nerf Runes

Win Rate: 50% ?

159 (Jungle Rammus) Pro Games Found

Pick Rate of 35%

159 (Jungle Rammus) Pro Games Found

Pick Rate of 60.4%

  • Nerf
  • Popular
  • rune img RESOLVEDurability and crowd control
  • rune img AFTERSHOCKAfter immobilizing an enemy champion gain defenses and later deal a burst of magic damage...
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    AFTERSHOCK

    After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

    Damage: 25 - 120 (+8% of your bonus health)
    Cooldown: 20s

    Resistance bonus from Aftershock capped at: 80-150 (based on level)
  • rune img DEMOLISHCharge up a powerful attack against a tower while near it.
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    DEMOLISH

    Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

    Cooldown: 45s
  • rune img CONDITIONINGAfter 12 min gain +9 Armor and +9 Magic Resist and increase your Armor and Magic Resist by 5%.
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    CONDITIONING

    After 12 min gain +9 Armor and +9 Magic Resist and increase your Armor and Magic Resist by 5%.
  • rune img UNFLINCHINGGain a small amount of tenacity that increases with missing health.
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UNFLINCHING

Gain 10% Tenacity and 10% Slow Resist. These values increase by up to an additional 20% Tenacity and 20% Slow Resist based on missing health. Maximum value achieved at 30% health.
  • rune img SORCERYEmpowered abilities and resource manipulation
  • rune img CELERITYAll movement speed bonuses are 7% more effective on you and gain 1% Movement Speed.
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    CELERITY

    All movement bonuses are 7% more effective on you and gain 1% Movement Speed.
  • rune img NIMBUS CLOAKAfter casting a Summoner Spell, gain a short movement speed increase that allows you to pass...
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NIMBUS CLOAK

After casting a Summoner Spell, gain a movement speed increase that lasts for 2.5s and allows you to pass through units.

Increase: 10% - 30% Movement Speed based on the Summoner Spell's cooldown. (Higher cooldown Summoner Spells grant more Movement Speed).
  • Attack Speed OFFENSE+9% Attack Speed
  • Armor FLEX+5 Armor
  • Armor DEFENCE+5 Armor

Pro History

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