Complete Pro Build:

Win Rate: 43.8% ?

4250 Pro Games Found


How did we get this?
This Build has the highest win-rate and is popular among pro players

  • item img
  • item img

    Ravenous Hydra | Win: 50.4%

    65 Attack Damage
    20 Ability Haste
    15% Omnivamp

  • Cleave: Attacks and Abilities deal up to (60% Attack Damage) physical damage to other enemies near target hit.

    Deals a minimum of (12% Attack Damage) damage to units at the end of its range, can only hit each target once per Attack or Ability, and doesn't trigger off of periodic damage.

  • item img
  • item img

    Goredrinker | Win: 49.6%

    45 Attack Damage
    400 Health
    20 Ability Haste
    150% Base Health Regen


    Active - Thirsting Slash: Deal (110% Attack Damage) physical damage to nearby enemies. Restore (20% Attack Damage + 12% missing Health) for each champion hit (15s cooldown, reduced by Ability Haste).
  • Spite: Gain 1% Attack Damage for each 5% missing Health (max 15%).

    Mythic Passive: Grants all other Legendary items 5 Ability Haste.
  • item img
  • item img

    Plated Steelcaps | Win: 45.2%

    20 Armor
    45 Move Speed

  • Reduces incoming damage from Attacks by 12%.
  • item img
  • item img

    Black Cleaver | Win: 52.3%

    40 Attack Damage
    300 Health
    25 Ability Haste

  • Carve: Dealing physical damage to a champion applies a stack of 4% Armor reduction for 6 seconds (max 24% Armor reduction).
  • Butcher: Damaging Abilities and Attacks ( On-Hit) against fully Carved enemies deal an additional 5% missing Health physical damage.

    Damage over time effects deal 40% Butcher damage (0.5s cooldown).
  • item img
  • item img

    Death's Dance | Win: 57.1%

    50 Attack Damage
    40 Armor
    15 Ability Haste

  • Ignore Pain: 35% (15% for Ranged users) of physical damage taken is dealt to you over 3 seconds instead.
  • Defy: Champion takedowns cleanse Ignore Pain's remaining damage pool, grant you 30% Move Speed for 2 seconds and restore 10% of max Health over the duration.

  • item img
  • item img

    Chempunk Chainsword | Win: 48.4%

    45 Attack Damage
    200 Health
    15 Ability Haste

  • Hackshorn: Dealing physical damage applies 40% Grievous Wounds to enemy champions for 2 seconds. If the target is below 50% Health, this effect is increased to 60% Grievous Wounds.

    Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
  • item img
  • item img

    Stealth Ward | Win: 44.5%

    Active - Trinket: Place a Stealth Ward on the ground that lasts between 90 - 120 seconds, is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards, generating a new Ward every 240 - 120 seconds.

Winning ProBuild Order

tier img

rOiSHorace

14/12/12

    • item img 0:06
    • item img 0:07
    • item img 0:10
    • next item
    • item img 2:30
    • next item
    • item img 3:46
    • next item
    • item img 5:01
    • next item
    • item img 7:41
    • item img 7:43
    • next item
    • item img 9:45
    • next item
    • item img 11:41
    • item img 11:41
    • next item
    • item img 14:02
    • next item
    • item img 15:33
    • next item
    • item img 17:09
    • item img 17:12
    • item img 17:18
    • next item
    • item img 19:26
    • next item
    • item img 22:20
    • item img 22:22
    • next item
    • item img 24:31
    • next item
    • item img 25:48
    • next item
    • item img 27:50
    • next item
    • item img 29:39
    • item img 29:40
    • next item
    • item img 30:20
    • next item
    • item img 32:19

Nerf Runes

Win Rate: 48.3% ?

1832 (Top Riven) Pro Games Found

Pick Rate of 83.5%

1832 (Top Riven) Pro Games Found

Pick Rate of 83.5%

  • Nerf
  • Popular
  • rune img PRECISIONImproved attacks and sustained damage
  • rune img CONQUERORGain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal...
  • rune img

    CONQUEROR

    Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.

    When fully stacked, heal for 9% of the damage you deal to champions (6% for ranged champions).
  • rune img TRIUMPHTakedowns restore 12% of your missing health and grant an additional 20 gold.
  • rune img

    TRIUMPH

    Takedowns restore 12% of your missing health and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
  • rune img LEGEND: TENACITYTakedowns on enemies grant permanent Tenacity.
  • rune img

    LEGEND: TENACITY

    Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
  • rune img LAST STANDDeal more damage to champions while you are low on health.
rune img

LAST STAND

Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
  • rune img SORCERYEmpowered abilities and resource manipulation
  • rune img TRANSCENDENCEGain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level 8: +5 Ability...
  • rune img

    TRANSCENDENCE

    Gain bonuses upon reaching the following levels:
    Level 5: +5 Ability Haste
    Level 8: +5 Ability Haste
    Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
  • rune img GATHERING STORMGain increasing amounts of AD or AP, adaptive over the course of the game.
rune img

GATHERING STORM

Every 10 min gain AP or AD, adaptive.

10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...
  • Scaling Cooldown Reduction OFFENSE+1-10% Cooldown Reduced
  • Adaptive Force FLEX+6 AD or 10 AP
  • Armor DEFENCE+5 Armor

Pro History

  • All
  • Pro
Player Rank Status KDA Gold Items Spells Runes Time Length
Load more