Complete Pro Build:

Win Rate: 64.5% ?

3089 Pro Games Found


How did we get this?
This Build has the highest win-rate and is popular among pro players

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    Sunfire Aegis | Win: 51.2%

    450 Health
    30 Armor
    30 Magic Resist
    15 Ability Haste

  • Immolate: Deal (20 - 40 (based on level) + 1% bonus Health) magic damage per second to nearby enemies (increased by 50% against minions and 200% against monsters). Damaging Champions or Epic Monsters with this effect adds a stack, increasing subsequent Immolate damage by 12% for 5 seconds (max stacks 6).
  • Flametouch: At maximum Immolate stacks, your Attacks burn nearby enemies for your Immolate damage per second for 3 seconds.

    Mythic Passive: Grants all other Legendary items 5 Ability Haste.
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    Plated Steelcaps | Win: 47.1%

    20 Armor
    45 Move Speed

  • Reduces incoming damage from Attacks by 12%.
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    Blade of The Ruined King | Win: 56.4%

    40 Attack Damage
    30% Attack Speed
    12% Life Steal

  • Mist's Edge: Attacks apply physical damage On-Hit equal to (10% | 8% for Ranged users) of the target's current Health.
  • Siphon: Attacking a champion 3 times deals 40 - 150 (based on level) magic damage and steals 25% Move Speed for 2 seconds (20s cooldown).

    Maximum Mist's Edge damage dealt to monsters and minions is 60.
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    Sterak's Gage | Win: 71.4%

    50 Attack Damage
    400 Health

  • Rage: Dealing damage to or taking damage from a champion grants a stack, restoring (2% max Health | 1% max Health for Ranged champions) over 6 seconds.
  • Lifeline: Upon taking damage that would reduce your Health below 30%, gain a 200 Shield (increased by 7.5% max Health per stack of Rage) for 5 seconds (60s cooldown).

    Rage stacks up to 5 times; 1 per champion. Healing and bonus shielding reduced to 60% for Ranged users.
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    Randuin's Omen | Win: 66.7%

    250 Health
    80 Armor
    10 Ability Haste


    Active: Briefly Slow nearby enemies and reduce their Attack Damage by 10% and Critical Strike Damage by 20% for 4 seconds (60s cooldown).
  • Rock Solid: Reduce incoming damage from Attacks by up to (0.5% max Health), capped at 40% of the attack's damage.
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    Guardian Angel | Win: 100%

    40 Attack Damage
    40 Armor

  • Saving Grace: Upon taking lethal damage, restores 50% base Health and 30% max Mana after 4 seconds of stasis (300s cooldown).
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    Oracle Lens | Win: 47.2%

    Active - Trinket: Scans around you, warning against hidden enemy units, revealing invisible traps and revealing (and temporarily disabling) enemy Stealth Wards for 10 seconds (90 - 60s cooldown).

Winning ProBuild Order

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갸또냥냥펀

6/5/10

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Nerf Runes

Win Rate: 58.9% ?

168 (Jungle Shyvana) Pro Games Found

Pick Rate of 39.5%

168 (Jungle Shyvana) Pro Games Found

Pick Rate of 39.5%

  • Nerf
  • Popular
  • rune img PRECISIONImproved attacks and sustained damage
  • rune img PRESS THE ATTACKHitting an enemy champion 3 consecutive times makes them vulnerable, dealing bonus damage and...
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    PRESS THE ATTACK

    Hitting an enemy champion with 3 consecutive basic attacks deals 40 - 180 bonus adaptive damage (based on level) and makes them vulnerable, increasing the damage they take by 8 - 12% from all sources for 6s.
  • rune img TRIUMPHTakedowns restore 12% of your missing health and grant an additional 20 gold.
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    TRIUMPH

    Takedowns restore 12% of your missing health and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
  • rune img LEGEND: ALACRITYTakedowns on enemies grant permanent Attack Speed.
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    LEGEND: ALACRITY

    Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
  • rune img LAST STANDDeal more damage to champions while you are low on health.
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LAST STAND

Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
  • rune img DOMINATIONBurst damage and target access
  • rune img RAVENOUS HUNTERUnique takedowns grant permanent Omnivamp.
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    RAVENOUS HUNTER

    Omnivamp: 1% + 2% per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

    Omnivamp is only 33% effective when dealing area of effect damage or damage through pets.
  • rune img ZOMBIE WARDTakedowns on enemy Wards cause friendly Zombie Wards to sprout from their corpses. Gain...
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ZOMBIE WARD

Takedowns on enemy Wards cause friendly Zombie Wards to sprout from their corpses.

Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power for every Zombie Ward spawned, up to 10.

After spawning 10 Zombie Wards, additionally gain 10 adaptive force.

Zombie Wards are visible, last for 120s and do not count towards your ward limit.
  • Attack Speed OFFENSE+9% Attack Speed
  • Adaptive Force FLEX+6 AD or 10 AP
  • Armor DEFENCE+5 Armor

Pro History

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