After being killed, Sion will temporarily reanimate with rapidly decaying Health. His attacks become very rapid, heal him, and deal bonus damage based on his target's maximum Health.
Q
Q
Q
Q
Q
Q
Q
Q
Q
Q
Q
Q
Q
Q
Q
Q
Q
Q
Decimating Smash
Sion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. If he charges for enough time, enemies hit by the swing will also be knocked up and stunned.
Cost: 45 Mana
Cooldown: 10/9/8/7/6s
W
W
W
W
W
W
W
W
W
W
W
W
W
W
W
W
W
W
Soul Furnace
Sion shields himself and can reactivate after 3 seconds to deal Magic Damage to enemies nearby. When Sion kills enemies, he passively gains maximum Health.
Cost: 65/70/75/80/85 Mana
Cooldown: 15/14/13/12/11s
E
E
E
E
E
E
E
E
E
E
E
E
E
E
E
E
E
E
Roar of the Slayer
Sion fires a short range shockwave that damages and slows and reduces the Armor of the first enemy hit. If the shockwave hits a minion or monster, it will be knocked back, damaging, slowing, and reducing the Armor of all enemies that it passes through.
Cost: 35/40/45/50/55 Mana
Cooldown: 12/11/10/9/8s
R
R
R
R
R
R
R
R
R
R
R
R
R
R
R
R
R
R
Unstoppable Onslaught
Sion charges in a direction, ramping up speed over time. He can steer his charge slightly with the mouse cursor location. When he collides with an enemy he deals damage and knocks them up based on the distance he has charged.
Cost: 100 Mana
Cooldown: 140/100/60s
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