Complete Pro Build:

Win Rate: 55.9% ?

3288 Pro Games Found


How did we get this?
This Build has the highest win-rate and is popular among pro players

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    Sunfire Aegis | Win: 52.7%

    450 Health
    30 Armor
    30 Magic Resist
    15 Ability Haste

  • Immolate: Deal (20 - 40 (based on level) + 1% bonus Health) magic damage per second to nearby enemies (increased by 50% against minions and 200% against monsters). Damaging Champions or Epic Monsters with this effect adds a stack, increasing subsequent Immolate damage by 12% for 5 seconds (max stacks 6).
  • Flametouch: At maximum Immolate stacks, your Attacks burn nearby enemies for your Immolate damage per second for 3 seconds.

    Mythic Passive: Grants all other Legendary items 5 Ability Haste.
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    Plated Steelcaps | Win: 51.3%

    20 Armor
    45 Move Speed

  • Reduces incoming damage from Attacks by 12%.
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    Titanic Hydra | Win: 54.5%

    30 Attack Damage
    500 Health

  • Titanic: Gain bonus Attack Damage equal to 1% max Health.
  • Cleave: Attacks apply an additional (5 + 1.5% max Health) physical damage On-Hit, creating a shockwave that deals (40 + 3% max Health) physical damage to enemies behind the target.

    Deals 75% for Ranged users. On-Hit damage is also applied to Structures.
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    Thornmail | Win: 56.3%

    350 Health
    60 Armor

  • Thorns: When struck by an Attack, deal (10 + 1% bonus Armor) magic damage to the attacker and apply 40% Grievous Wounds for 2 seconds if they are a champion. Immobilizing enemy champions also applies 60% Grievous Wounds for 2 seconds.

    Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
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    Sterak's Gage | Win: 62.5%

    50 Attack Damage
    400 Health

  • Rage: Dealing damage to or taking damage from a champion grants a stack, restoring (2% max Health | 1% max Health for Ranged champions) over 6 seconds.
  • Lifeline: Upon taking damage that would reduce your Health below 30%, gain a 200 Shield (increased by 7.5% max Health per stack of Rage) for 5 seconds (60s cooldown).

    Rage stacks up to 5 times; 1 per champion. Healing and bonus shielding reduced to 60% for Ranged users.
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    Gargoyle Stoneplate | Win: 45%

    60 Armor
    60 Magic Resist
    15 Ability Haste


    Active - Monolith: Gain a (100 + 100% bonus Health) Shield that decays over 2.5 seconds (90s cooldown).
  • Strength of Stone: Taking damage from a champion grants a stack of 3% bonus Armor and 3% bonus Magic Resist for 6 seconds.

    Max 5 stacks; 1 per champion.
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    Stealth Ward | Win: 49.1%

    Active - Trinket: Place a Stealth Ward on the ground that lasts between 90 - 120 seconds, is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards, generating a new Ward every 240 - 120 seconds.

Winning ProBuild Order

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stalin123

9/6/15

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Nerf Runes

Win Rate: 70.4% ?

395 (Top Sion) Pro Games Found

Pick Rate of 71.2%

395 (Top Sion) Pro Games Found

Pick Rate of 71.2%

  • Nerf
  • Popular
  • rune img RESOLVEDurability and crowd control
  • rune img GRASP OF THE UNDYINGEvery 4s your next attack on a champion deals bonus magic damage, heals you, and permanently...
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    GRASP OF THE UNDYING

    Every 4s in combat, your next basic attack on a champion will:
  • Deal bonus magic damage equal to 4% of your max health
  • Heals you for 2% of your max health
  • Permanently increase your health by 5

  • Ranged Champions: Damage, healing, and permanent health gained reduced by 40%.
  • rune img DEMOLISHCharge up a powerful attack against a tower while near it.
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    DEMOLISH

    Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

    Cooldown: 45s
  • rune img CONDITIONINGAfter 12 min gain +9 Armor and +9 Magic Resist and increase your Armor and Magic Resist by 5%.
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    CONDITIONING

    After 12 min gain +9 Armor and +9 Magic Resist and increase your Armor and Magic Resist by 5%.
  • rune img OVERGROWTHGain permanent max health when minions or monsters die near you.
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OVERGROWTH

Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
  • rune img INSPIRATIONCreative tools and rule bending
  • rune img MAGICAL FOOTWEARYou get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes...
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    MAGICAL FOOTWEAR

    You get free Slightly Magical Footware at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

    Slightly Magical Footware grant you an additional 10 Move Speed.
  • rune img BISCUIT DELIVERYGain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently...
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BISCUIT DELIVERY

Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
  • Adaptive Force OFFENSE+6 AD or 10 AP
  • Adaptive Force FLEX+6 AD or 10 AP
  • Armor DEFENCE+5 Armor

Pro History

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