Complete Pro Build:

Win Rate: 59.2% ?

3095 Pro Games Found


How did we get this?
This Build has the highest win-rate and is popular among pro players

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    Sorcerer's Shoes | Win: 51.2%

    Limited to 1 pair of boots.

    +18 Magic Penetration

    UNIQUE Passive - Enhanced Movement: +45 Movement Speed
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    Liandry's Torment | Win: 52.1%

    +75 Ability Power
    +300 Health


    UNIQUE Passive - Madness: Deal 2% more damage for each second in combat with champions (10% maximum).
    UNIQUE Passive - Torment: Spells burn enemies for 3 seconds, dealing bonus magic damage equal to 1.5% of their maximum Health per second. Burn damage is increased to 2.5% against movement-impaired units.
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    Nashor's Tooth | Win: 54.3%

    +50% Attack Speed
    +80 Ability Power


    UNIQUE Passive: +20% Cooldown Reduction
    UNIQUE Passive: Basic attacks deal 15 (+15% of Ability Power) bonus magic damage on hit.
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    Void Staff | Win: 56.7%

    +70 Ability Power

    UNIQUE Passive - Dissolve: +40% Magic Penetration.
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    Zhonya's Hourglass | Win: 56.4%

    +75 Ability Power
    +45 Armor
    +10% Cooldown Reduction


    UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
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    Rabadon's Deathcap | Win: 66.7%

    +120 Ability Power

    UNIQUE Passive: Increases Ability Power by 40%.
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    Oracle Lens | Win: 58.4%

    Limited to 1 Trinket.

    Active: Scans around you, warning against hidden hostile units, and revealing invisible traps and revealing / disabling nearby wards for 10 seconds (90 to 60 second cooldown).

Winning ProBuild Order

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CheapWolf

3/6/1

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      Health Potion

      Limited to 5 at one time. Limited to 1 type of Healing Potion.

      Click to Consume: Restores 150 Health over 15 seconds.
      0:08
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      Doran's Ring

      +60 Health
      +15 Ability Power
      +5 Mana per 5 seconds


      Passive: Basic attacks deal an additional 5 physical damage to minions on hit.
      0:08
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      Warding Totem (Trinket)

      Limited to 1 Trinket.

      Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

      Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

      Ward duration and recharge time gradually improve with level.

      (Limit 3 Stealth Wards on the map per player.)
      0:09
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      Boots of Speed

      Limited to 1 pair of boots.

      UNIQUE Passive - Enhanced Movement: +25 Movement Speed
      6:03
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      Blasting Wand

      +40 Ability Power
      6:07
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      Refillable Potion

      Limited to 1 type of Healing Potion.

      UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
      6:08
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      Sorcerer's Shoes

      Limited to 1 pair of boots.

      +18 Magic Penetration

      UNIQUE Passive - Enhanced Movement: +45 Movement Speed
      9:28
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      Dagger

      +12% Attack Speed
      9:29
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      Ruby Crystal

      +150 Health
      12:04
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      Farsight Alteration

      Level 9+ required to upgrade.
      Limited to 1 Trinket.

      Alters the Warding Totem Trinket:

      + Massively increased cast range (+650%)
      + Infinite duration and does not count towards ward limit
      - 10% increased cooldown
      - Ward is visible, fragile, untargetable by allies
      - 45% reduced ward vision radius
      - Cannot store charges
      12:13
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      Amplifying Tome

      +20 Ability Power
      13:41
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      Haunting Guise

      +35 Ability Power
      +200 Health


      UNIQUE Passive - Madness: Deal 2% more damage for each second in combat with champions (10% maximum).
      15:27
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      Dagger

      +12% Attack Speed
      15:29
    • next item
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      Liandry's Torment

      +75 Ability Power
      +300 Health


      UNIQUE Passive - Madness: Deal 2% more damage for each second in combat with champions (10% maximum).
      UNIQUE Passive - Torment: Spells burn enemies for 3 seconds, dealing bonus magic damage equal to 1.5% of their maximum Health per second. Burn damage is increased to 2.5% against movement-impaired units.
      17:09
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      Stinger

      +35% Attack Speed

      UNIQUE Passive: +10% Cooldown Reduction
      18:34
    • next item
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      Amplifying Tome

      +20 Ability Power
      20:29
    • next item
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      Nashor's Tooth

      +50% Attack Speed
      +80 Ability Power


      UNIQUE Passive: +20% Cooldown Reduction
      UNIQUE Passive: Basic attacks deal 15 (+15% of Ability Power) bonus magic damage on hit.
      24:48
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      Blasting Wand

      +40 Ability Power
      24:51
    • next item
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      Amplifying Tome

      +20 Ability Power
      26:50
    • sold
    • Doran's Ring
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      Doran's Ring

      +60 Health
      +15 Ability Power
      +5 Mana per 5 seconds


      Passive: Basic attacks deal an additional 5 physical damage to minions on hit.
      26:56
    • sold
    • Doran's Ring
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      Doran's Ring

      +60 Health
      +15 Ability Power
      +5 Mana per 5 seconds


      Passive: Basic attacks deal an additional 5 physical damage to minions on hit.
      27:21
    • sold
    • Doran's Ring
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      Doran's Ring

      +60 Health
      +15 Ability Power
      +5 Mana per 5 seconds


      Passive: Basic attacks deal an additional 5 physical damage to minions on hit.
      28:17
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      Void Staff

      +70 Ability Power

      UNIQUE Passive - Dissolve: +40% Magic Penetration.
      28:17
    • next item
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      Amplifying Tome

      +20 Ability Power
      28:52
    • sold
    • Amplifying Tome
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      Amplifying Tome

      +20 Ability Power
      30:03
    • next item
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      Seeker's Armguard

      +30 Armor
      +20 Ability Power


      UNIQUE Passive: Killing a unit grants 0.5 bonus Armor and Ability Power. This bonus stacks up to 30 times.
      31:38
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      Stopwatch

      UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (One time use).
      31:39

Nerf Runes

Win Rate: 54.4% ?

137 (Top Teemo) Pro Games Found

Pick Rate of 21.5%

137 (Top Teemo) Pro Games Found

Pick Rate of 21.5%

  • Nerf
  • Popular
  • rune img RESOLVEDurability and crowd control
  • rune img GRASP OF THE UNDYINGEvery 4s your next attack on a champion deals bonus magic damage, heals you, and permanently...
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    GRASP OF THE UNDYING

    Every 4s in combat, your next basic attack on a champion will:
  • Deal bonus magic damage equal to 4% of your max health
  • Heals you for 2% of your max health
  • Permanently increase your health by 5

  • Ranged Champions: Damage, healing, and permanent health gained reduced by 40%.
  • rune img DEMOLISHCharge up a powerful attack against a tower while near it.
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    DEMOLISH

    Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

    Cooldown: 45s
  • rune img BONE PLATINGAfter taking damage from an enemy champion, the next 3 spells or attacks you receive from them...
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    BONE PLATING

    After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


    Duration: 1.5s
    Cooldown: 45s
  • rune img OVERGROWTHGain permanent max health when minions or monsters die near you.
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OVERGROWTH

Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
  • rune img DOMINATIONBurst damage and target access
  • rune img CHEAP SHOTDeal bonus true damage to enemy champions with impaired movement or actions.
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    CHEAP SHOT

    Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level).

    Cooldown: 4s
    Activates on damage occurring after the impairment.
  • rune img RAVENOUS HUNTERUnique takedowns grant permanent healing from ability damage.
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RAVENOUS HUNTER

Heal for a percentage of the damage dealt by your abilities.
Healing: 1.5% + 2.5% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Healing reduced to one third for Area of Effect abilities.
  • Attack Speed OFFENSE+9% Attack Speed
  • Adaptive Force FLEX+6 AD or 10 AP
  • Armor DEFENCE+5 Armor

Counters Teemo

30.8%
Illaoi
Illaoi

Illaoi

Win Rate: 30.8%
Games: 26
33.4%
Fizz
Fizz

Fizz

Win Rate: 33.4%
Games: 21
39.2%
Ekko
Ekko

Ekko

Win Rate: 39.2%
Games: 23
39.5%
Riven
Riven

Riven

Win Rate: 39.5%
Games: 119
39.6%
Quinn
Quinn

Quinn

Win Rate: 39.6%
Games: 43

Teemo Counters

67.7%
Sion
Sion

Sion

Win Rate: 67.7%
Games: 34
66.7%
Urgot
Urgot

Urgot

Win Rate: 66.7%
Games: 21
64.3%
Nasus
Nasus

Nasus

Win Rate: 64.3%
Games: 28
61.6%
Pantheon
Pantheon

Pantheon

Win Rate: 61.6%
Games: 78
60.4%
Rengar
Rengar

Rengar

Win Rate: 60.4%
Games: 53

Pro History

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Player Rank Status KDA Gold Items Spells Runes Time Length
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