Complete Pro Build:

Win Rate: 53.5% ?

3079 Pro Games Found


How did we get this?
This Build has the highest win-rate and is popular among pro players

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    Rod of Ages | Win: 51.5%

    +300 Health
    +300 Mana
    +60 Ability Power


    Passive: Grants +20 Health, +10 Mana, and +4 Ability Power per stack (max +200 Health, +100 Mana, and +40 Ability Power). Grants 1 stack per minute (max 10 stacks).
    UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.
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    Mercury's Treads | Win: 51.4%

    Limited to 1 pair of boots.

    +25 Magic Resist

    UNIQUE Passive - Enhanced Movement: +45 Movement Speed
    UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 30%.
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    Lich Bane | Win: 54.9%

    +80 Ability Power
    +7% Movement Speed
    +10% Cooldown Reduction
    +250 Mana


    UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals 75% Base Attack Damage (+50% of Ability Power) bonus magic damage on hit (1.5 second cooldown).
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    Zhonya's Hourglass | Win: 54.2%

    +75 Ability Power
    +45 Armor
    +10% Cooldown Reduction


    UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
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    Rabadon's Deathcap | Win: 58.4%

    +120 Ability Power

    UNIQUE Passive: Increases Ability Power by 40%.
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    Void Staff | Win: 52.5%

    +70 Ability Power

    UNIQUE Passive - Dissolve: +40% Magic Penetration.
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    Warding Totem (Trinket) | Win: 50.1%

    Limited to 1 Trinket.

    Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

    Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

    Ward duration and recharge time gradually improve with level.

    (Limit 3 Stealth Wards on the map per player.)

Winning ProBuild Order

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For The Win Esports

Xaky

2/0/12

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      Corrupting Potion

      Limited to 1 type of Healing Potion.

      UNIQUE Active: Consumes a charge to restore 125 Health and 75 Mana over 12 seconds and grants Touch of Corruption during that time. Holds up to 3 charges that refills upon visiting the shop.

      Touch of Corruption: Damaging spells and attacks burn enemy champions for 15 magic damage over 3 seconds. (50% Damage for Area of Effect or Damage over Time spells. Damage increases with champion level.)

      (Corrupting Potion can be used even at full Health and Mana.)
      0:08
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      Warding Totem (Trinket)

      Limited to 1 Trinket.

      Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

      Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

      Ward duration and recharge time gradually improve with level.

      (Limit 3 Stealth Wards on the map per player.)
      0:08
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      Catalyst of Aeons

      +225 Health
      +300 Mana


      UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana.

      Spending Mana restores 20% of the cost as Health, up to 15 per spell cast.

      (Toggled Spells heal for a maximum of 15 per second.)
      5:36
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      Dark Seal

      +10 Ability Power
      +25% Increased Healing from Potions
      +100 Mana


      UNIQUE Passive - Dread: Grants +3 Ability Power per Glory.
      UNIQUE Passive - Do or Die: Grants 2 Glory for a champion kill or 1 Glory for an assist, up to 10 Glory total. Lose 4 Glory on death.
      5:37
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      Blasting Wand

      +40 Ability Power
      7:39
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      Rod of Ages

      +300 Health
      +300 Mana
      +60 Ability Power


      Passive: Grants +20 Health, +10 Mana, and +4 Ability Power per stack (max +200 Health, +100 Mana, and +40 Ability Power). Grants 1 stack per minute (max 10 stacks).
      UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.
      8:52
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      Mercury's Treads

      Limited to 1 pair of boots.

      +25 Magic Resist

      UNIQUE Passive - Enhanced Movement: +45 Movement Speed
      UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 30%.
      11:57
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      Amplifying Tome

      +20 Ability Power
      11:59
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      Sapphire Crystal

      +250 Mana
      12:00
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      Aether Wisp

      +30 Ability Power

      UNIQUE Passive: +5% Movement Speed
      13:51
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      Farsight Alteration

      Level 9+ required to upgrade.
      Limited to 1 Trinket.

      Alters the Warding Totem Trinket:

      + Massively increased cast range (+650%)
      + Infinite duration and does not count towards ward limit
      - 10% increased cooldown
      - Ward is visible, fragile, untargetable by allies
      - 45% reduced ward vision radius
      - Cannot store charges
      13:51
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      Lich Bane

      +80 Ability Power
      +7% Movement Speed
      +10% Cooldown Reduction
      +250 Mana


      UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals 75% Base Attack Damage (+50% of Ability Power) bonus magic damage on hit (1.5 second cooldown).
      16:45
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      Fiendish Codex

      +35 Ability Power

      UNIQUE Passive: +10% Cooldown Reduction
      18:38
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      Zhonya's Hourglass

      +75 Ability Power
      +45 Armor
      +10% Cooldown Reduction


      UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
      22:16

Nerf Runes

Win Rate: 52.3% ?

1322 (Middle Twisted Fate) Pro Games Found

Pick Rate of 38.4%

1322 (Middle Twisted Fate) Pro Games Found

Pick Rate of 38.4%

  • Nerf
  • Popular
  • rune img INSPIRATIONCreative tools and rule bending
  • rune img UNSEALED SPELLBOOKSwap Summoner Spells while out of combat. Swapping to unique Summoner Spells will increase the...
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    UNSEALED SPELLBOOK

    Swap one of your equipped Summoner Spells to a new, single use Summoner Spell. Each unique Summoner Spell you swap to permanently decreases your swap cooldown by 20s (initial swap cooldown is at 4 mins).

    Your first swap becomes available at 6 mins.

    Summoner Spells can only be swapped while out of combat.
    After using a swapped Summoner Spell you must swap 3 more times before the first can be selected again.
  • rune img PERFECT TIMINGGain a free Commencing Stopwatch. After 14 minutes, it can be used for a one time Stasis...
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    PERFECT TIMING

    Begin the game with a Commencing Stopwatch that transforms into a Perfectly Timed Stopwatch after 14 minutes. Each takedown you acquire reduces this timer by 120 seconds.

    Perfectly Timed Stopwatch can be used for a one time 2.5 second Stasis effect.
  • rune img MINION DEMATERIALIZERStart the game with 3 Minion Dematerializers. Killing minions with the item gives permanent...
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    MINION DEMATERIALIZER

    Start the game with 3 Minion Dematerializers that kill and absorb lane minions instantly. Minion Dematerializers are on cooldown for the first 180s of the game.

    Absorbing a minion increases your damage by +6% against that type of minion permanently, and an extra +3% for each additional minion of that type absorbed.
  • rune img TIME WARP TONICPotions and biscuits grant some restoration immediately. Gain MS while under their effects.
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TIME WARP TONIC

Consuming a potion or biscuit grants 50% of its health or mana restoration immediately, but puts that consumable on a short cooldown. In addition, gain 5% Movement Speed while under their effects.

Cooldown: equal to the duration of the consumable.
  • rune img RESOLVEDurability and crowd control
  • rune img DEMOLISHCharge up a powerful attack against a tower while near it.
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    DEMOLISH

    Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

    Cooldown: 45s
  • rune img BONE PLATINGAfter taking damage from an enemy champion, the next 3 spells or attacks you receive from them...
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BONE PLATING

After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
  • Adaptive Force OFFENSE+6 AD or 10 AP
  • Adaptive Force FLEX+6 AD or 10 AP
  • Armor DEFENCE+5 Armor

Counters Twisted Fate

40.2%
Kled
Kled

Kled

Win Rate: 40.2%
Games: 102
41.3%
Taric
Taric

Taric

Win Rate: 41.3%
Games: 63
43.5%
Ezreal
Ezreal

Ezreal

Win Rate: 43.5%
Games: 129
43.5%
Zilean
Zilean

Zilean

Win Rate: 43.5%
Games: 115
43.8%
Mordekaiser
Mordekaiser

Mordekaiser

Win Rate: 43.8%
Games: 112

Twisted Fate Counters

68.2%
Jax
Jax

Jax

Win Rate: 68.2%
Games: 69
60%
Yuumi
Yuumi

Yuumi

Win Rate: 60%
Games: 65
59.8%
Ornn
Ornn

Ornn

Win Rate: 59.8%
Games: 139
58.1%
Aphelios
Aphelios

Aphelios

Win Rate: 58.1%
Games: 93
56.8%
Akali
Akali

Akali

Win Rate: 56.8%
Games: 481

Pro History

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Player Rank Status KDA Gold Items Spells Runes Time Length
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