Complete Pro Build:

Win Rate: 80.5% ?

2508 Pro Games Found


How did we get this?
This Build has the highest win-rate and is popular among pro players

  • item img
  • item img

    Enchantment: Warrior | Win: 45.7%

    +60 Attack Damage
    +10% Cooldown Reduction


    Limited to 1 Gold Income or Jungle item.
  • item img
  • item img

    Ninja Tabi | Win: 48.5%

    Limited to 1 pair of boots.

    +20 Armor

    UNIQUE Passive: Blocks 12% of the damage from basic attacks.
    UNIQUE Passive - Enhanced Movement: +45 Movement Speed
  • item img
  • item img

    Trinity Force | Win: 57%

    +250 Health
    +250 Mana
    +25 Attack Damage
    +40% Attack Speed
    +20% Cooldown Reduction
    +5% Movement Speed


    UNIQUE Passive - Rage: Basic attacks grant 20 Movement Speed for 2 seconds. Kills grant 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions.
    UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 200% of base Attack Damage on hit (1.5 second cooldown).
  • item img
  • item img

    Dead Man's Plate | Win: 55%

    +425 Health
    +60 Armor


    UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum decays while under the effect of a stun, taunt, fear, polymorph, or immobilize effect.
    UNIQUE Passive - Crushing Blow: Basic attacks deal 1 magic damage per stack of Momentum, discharging all stacks. At max stacks, if the attacker is melee, they also slow the target by 50% for 1 second.

    ''There's only one way you'll get this armor from me...'' - forgotten namesake
  • item img
  • item img

    Wit's End | Win: 61.1%

    +50% Attack Speed
    +50 Magic Resist
    +5% Movement Speed


    UNIQUE Passive - At Wit's End: Deal 15 - 80 magic damage on hit. While below half health, heal for 33% of this effect's damage dealt - increased to 100% for Melee Champions.
  • item img
  • item img

    Gargoyle Stoneplate | Win: 25%

    +40 Armor
    +40 Magic Resist


    UNIQUE Passive - Stone Skin: If 3+ enemy champions are nearby, grants 40 bonus Armor and Magic Resist.
    UNIQUE Active - Metallicize: Increases Health by 40% and increases champion size, but reduces damage dealt by 60% for 4 seconds (90 second cooldown). If Stone Skin is active, the Health increase becomes 100% instead.
  • item img
  • item img

    Oracle Lens | Win: 49.8%

    Limited to 1 Trinket.

    Active: Scans around you, warning against hidden hostile units, and revealing invisible traps and revealing / disabling nearby wards for 10 seconds (90 to 60 second cooldown).

Winning ProBuild Order

tier img

lanfan only jg

7/4/4

    • item img
      item img

      Hunter's Machete

      +10% Life Steal vs. Monsters

      UNIQUE Passive - Nail: Basic attacks vs. Monsters deal 35 bonus damage on hit. This item grants Monster Hunter.

      Limited to 1 Gold Income or Jungle item.
      0:05
    • item img
      item img

      Warding Totem (Trinket)

      Limited to 1 Trinket.

      Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

      Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

      Ward duration and recharge time gradually improve with level.

      (Limit 3 Stealth Wards on the map per player.)
      0:05
    • item img
      item img

      Refillable Potion

      Limited to 1 type of Healing Potion.

      UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
      0:05
    • next item
    • item img
      item img

      Hunter's Talisman


      UNIQUE Passive - Tooth: Damaging a monster with a spell or attack steals 30 Health over 5 seconds and burns them for 60 magic damage. While in the jungle or river, regenerate up to 8 Mana per second based on your missing Mana. This item grants Monster Hunter.

      Limited to 1 Gold Income or Jungle item.
      3:50
    • next item
    • item img
      item img

      Tiamat

      +25 Attack Damage
      +50% Base Health Regen


      UNIQUE Passive - Cleave: Basic attacks deal 20% to 60% of total Attack Damage as bonus physical damage to enemies near the target on hit (enemies closest to the target take the most damage).
      UNIQUE Active - Crescent: Deals 60% to 100% of total Attack Damage as physical damage to nearby enemy units (enemies closest to the target take the most damage) (10 second cooldown).
      6:26
    • item img
      item img

      Oracle Lens

      Limited to 1 Trinket.

      Active: Scans around you, warning against hidden hostile units, and revealing invisible traps and revealing / disabling nearby wards for 10 seconds (90 to 60 second cooldown).
      6:28
    • next item
    • item img
      item img

      Stalker's Blade

      Limited to 1 Gold Income or Jungle item.

      +10% Life Steal vs. Monsters

      UNIQUE Passive - Chilling Smite: Smite can be cast on enemy champions, dealing reduced true damage and stealing 20% Movement Speed for 2 seconds.
      UNIQUE Passive - Tooth / Nail: Basic attacks vs. monsters deal 40 bonus damage. Damaging a monster with a spell or attack steals 30 Health over 5 seconds and burns them for 80 magic damage. While in the jungle or river, regenerate up to 8 Mana per second based on your missing Mana. This item grants Monster Hunter.
      7:49
    • next item
    • item img
      item img

      Enchantment: Warrior

      +60 Attack Damage
      +10% Cooldown Reduction


      Limited to 1 Gold Income or Jungle item.
      12:26
    • item img
      item img

      Ninja Tabi

      Limited to 1 pair of boots.

      +20 Armor

      UNIQUE Passive: Blocks 12% of the damage from basic attacks.
      UNIQUE Passive - Enhanced Movement: +45 Movement Speed
      12:27
    • item img
      item img

      Ruby Crystal

      +150 Health
      12:29
    • next item
    • item img
      item img

      Stinger

      +35% Attack Speed

      UNIQUE Passive: +10% Cooldown Reduction
      15:39
    • item img
      item img

      Sheen

      +250 Mana
      +10% Cooldown Reduction


      UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 100% base Attack Damage on hit (1.5 second cooldown).
      15:40
    • next item
    • item img
      item img

      Trinity Force

      +250 Health
      +250 Mana
      +25 Attack Damage
      +40% Attack Speed
      +20% Cooldown Reduction
      +5% Movement Speed


      UNIQUE Passive - Rage: Basic attacks grant 20 Movement Speed for 2 seconds. Kills grant 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions.
      UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 200% of base Attack Damage on hit (1.5 second cooldown).
      18:50
    • item img
      item img

      Cloth Armor

      +15 Armor
      18:51
    • item img
      item img

      Ruby Crystal

      +150 Health
      18:52
    • next item
    • item img
      item img

      Chain Vest

      +40 Armor
      21:42
    • item img
      item img

      Giant's Belt

      +380 Health
      21:43
    • next item
    • item img
      item img

      Dead Man's Plate

      +425 Health
      +60 Armor


      UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum decays while under the effect of a stun, taunt, fear, polymorph, or immobilize effect.
      UNIQUE Passive - Crushing Blow: Basic attacks deal 1 magic damage per stack of Momentum, discharging all stacks. At max stacks, if the attacker is melee, they also slow the target by 50% for 1 second.

      ''There's only one way you'll get this armor from me...'' - forgotten namesake
      22:49
    • next item
    • item img
      item img

      Ruby Crystal

      +150 Health
      23:35

Nerf Runes

Win Rate: 55.6% ?

70 (Jungle Udyr) Pro Games Found

Pick Rate of 33.7%

70 (Jungle Udyr) Pro Games Found

Pick Rate of 33.7%

  • Nerf
  • Popular
  • rune img PRECISIONImproved attacks and sustained damage
  • rune img CONQUERORGain stacks of adaptive force when attacking enemy champions. After reaching 10 stacks, heal...
  • rune img

    CONQUEROR

    Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 Adaptive Force per stack. Stacks up to 10 times. Ranged champions gain only 1 stack per basic attack.

    When fully stacked, heal for 15% of the damage you deal to champions (8% for ranged champions).
  • rune img TRIUMPHTakedowns restore 12% of your missing health and grant an additional 20 gold.
  • rune img

    TRIUMPH

    Takedowns restore 12% of your missing health and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
  • rune img LEGEND: TENACITYTakedowns on enemies grant permanent Tenacity.
  • rune img

    LEGEND: TENACITY

    Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
  • rune img COUP DE GRACEDeal more damage to low health enemy champions.
rune img

COUP DE GRACE

Deal 8% more damage to champions who have less than 40% health.
  • rune img DOMINATIONBurst damage and target access
  • rune img RELENTLESS HUNTERUnique takedowns grant permanent out of combat MS.
  • rune img

    RELENTLESS HUNTER

    Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
  • rune img ZOMBIE WARDTakedowns on enemy Wards cause friendly Zombie Wards to sprout from their corpses. Gain...
rune img

ZOMBIE WARD

Takedowns on enemy Wards cause friendly Zombie Wards to sprout from their corpses.

Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power for every Zombie Ward spawned, up to 10.

After spawning 10 Zombie Wards, additionally gain 10 adaptive force.

Zombie Wards are visible, last for 120s and do not count towards your ward limit.
  • Attack Speed OFFENSE+9% Attack Speed
  • Adaptive Force FLEX+6 AD or 10 AP
  • Armor DEFENCE+5 Armor

Counters Udyr

32%
Nocturne
Nocturne

Nocturne

Win Rate: 32%
Games: 25
38.8%
Karthus
Karthus

Karthus

Win Rate: 38.8%
Games: 49
41.3%
Olaf
Olaf

Olaf

Win Rate: 41.3%
Games: 80
44.2%
Lee Sin
Lee Sin

Lee Sin

Win Rate: 44.2%
Games: 240
44.9%
Master Yi
Master Yi

Master Yi

Win Rate: 44.9%
Games: 29

Udyr Counters

69.6%
Kindred
Kindred

Kindred

Win Rate: 69.6%
Games: 23
62.5%
Zac
Zac

Zac

Win Rate: 62.5%
Games: 40
59.4%
Kayn
Kayn

Kayn

Win Rate: 59.4%
Games: 32
56.6%
Warwick
Warwick

Warwick

Win Rate: 56.6%
Games: 23
55.4%
Kha'Zix
Kha'Zix

Kha'Zix

Win Rate: 55.4%
Games: 56

Pro History

  • All
  • Pro
Player Rank Status KDA Gold Items Spells Runes Time Length
Load more