Complete Pro Build:

Win Rate: 67.2% ?

4244 Pro Games Found


How did we get this?
This Build has the highest win-rate and is popular among pro players

  • item img
  • item img

    Divine Sunderer | Win: 54.1%

    40 Attack Damage
    400 Health
    20 Ability Haste

  • Spellblade: After using an Ability, your next Attack is enhanced with an additional 10% target max Health physical damage (1.5s cooldown). If the target is a champion, restore {{ Item_Range_Mod_0_Perc }} of the enhanced damage.

    {{ Item_Mythic_Passive }} 5% Armor Penetration

    Spellblade will deal a minimum of (150% base Attack Damage) damage to units, but no more than (250% base Attack Damage) damage to Monsters.
  • item img
  • item img

    Plated Steelcaps | Win: 51.5%

    20 Armor
    45 Move Speed

  • Reduces incoming damage from Attacks by 12%.
  • item img
  • item img

    Sterak's Gage | Win: 60%

    50 Attack Damage
    400 Health

  • Rage: Dealing damage to or taking damage from a champion grants a stack, restoring (2% max Health | 1% max Health for Ranged champions) over 6 seconds.
  • Lifeline: Upon taking damage that would reduce your Health below 30%, gain a 200 Shield (increased by 7.5% max Health per stack of Rage) for 5 seconds (60s cooldown).

    Rage stacks up to 5 times; 1 per champion. Healing and bonus shielding reduced to 60% for Ranged users.
  • item img
  • item img

    Black Cleaver | Win: 56.3%

    40 Attack Damage
    300 Health
    25 Ability Haste

  • Flay: Dealing physical damage to a champion applies a stack of 4% Armor reduction for 6 seconds (max 24% Armor reduction).
  • Carve: Damaging Abilities and Attacks ( On-Hit) against fully Shredded enemies deal an additional 5% missing Health physical damage.

    Damage over time effects deal 40% Carve damage (0.5s cooldown).
  • item img
  • item img

    Dead Man's Plate | Win: 56.9%

    475 Health
    40 Armor
    5% Move Speed

  • Shipwrecker: While moving, build up to 60 bonus Move Speed. Your next Attack discharges built up Move Speed to deal up to 100 magic damage. If dealt by a Melee champion at top speed, the Attack also Slows the target by 50% for 1 second.

    ''There's only one way you'll get this armor from me...'' - forgotten namesake


  • item img
  • item img

    Chempunk Chainsword | Win: 60%

    45 Attack Damage
    200 Health
    15 Ability Haste

  • Hackshorn: Dealing physical damage applies 40% Grievous Wounds to enemy champions for 2 seconds. If the target is below 50% Health, this effect is increased to 60% Grievous Wounds.

    Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
  • item img
  • item img

    Stealth Ward | Win: 49.3%

    Active - Trinket: Place a Stealth Ward on the ground that lasts between 90 - 120 seconds, is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards, generating a new Ward every 240 - 120 seconds.

Winning ProBuild Order

tier img

StrawHatAni

5/6/6

    • item img 0:14
    • item img 0:17
    • next item
    • item img 4:13
    • item img 4:14
    • next item
    • item img 8:20
    • item img 8:21
    • next item
    • item img 11:36
    • item img 11:38
    • next item
    • item img 15:22
    • item img 15:22
    • next item
    • item img 18:20
    • item img 18:50
    • next item
    • item img 20:18
    • next item
    • item img 27:14
    • next item
    • item img 30:54

Nerf Runes

Win Rate: 56.3% ?

50 (Top Yorick) Pro Games Found

Pick Rate of 32.1%

50 (Top Yorick) Pro Games Found

Pick Rate of 32.1%

  • Nerf
  • Popular
  • rune img RESOLVEDurability and crowd control
  • rune img GRASP OF THE UNDYINGEvery 4s your next attack on a champion deals bonus magic damage, heals you, and permanently...
  • rune img

    GRASP OF THE UNDYING

    Every 4s in combat, your next basic attack on a champion will:
  • Deal bonus magic damage equal to 4% of your max health
  • Heals you for 2% of your max health
  • Permanently increase your health by 5

  • Ranged Champions: Damage, healing, and permanent health gained reduced by 40%.
  • rune img DEMOLISHCharge up a powerful attack against a tower while near it.
  • rune img

    DEMOLISH

    Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

    Cooldown: 45s
  • rune img BONE PLATINGAfter taking damage from an enemy champion, the next 3 spells or attacks you receive from them...
  • rune img

    BONE PLATING

    After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


    Duration: 1.5s
    Cooldown: 45s
  • rune img OVERGROWTHGain permanent max health when minions or monsters die near you.
rune img

OVERGROWTH

Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
  • rune img PRECISIONImproved attacks and sustained damage
  • rune img COUP DE GRACEDeal more damage to low health enemy champions.
  • rune img

    COUP DE GRACE

    Deal 8% more damage to champions who have less than 40% health.
  • rune img LEGEND: ALACRITYTakedowns on enemies grant permanent Attack Speed.
rune img

LEGEND: ALACRITY

Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
  • Adaptive Force OFFENSE+6 AD or 10 AP
  • Adaptive Force FLEX+6 AD or 10 AP
  • Armor DEFENCE+5 Armor

Pro History

  • All
  • Pro
Player Rank Status KDA Gold Items Spells Runes Time Length
Load more