Complete Pro Build:

Win Rate: 83.1% ?

5447 Pro Games Found


How did we get this?
This Build has the highest win-rate and is popular among pro players

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    Moonstone Renewer | Win: 46.6%

    40 Ability Power
    200 Health
    20 Ability Haste
    100% Base Mana Regen

  • Vital Stream: When affecting champions with Attacks or Abilities in combat, restore 30 - 60 (based on ally level) Health to the most wounded nearby ally (2s cooldown). Each second spent in combat with champions increases this healing effect by 37.5% (to a maximum of 150%).

    Mythic Passive: Grants all other Legendary items 5 Ability Haste.

    Strength of level-scaling effects are based on the ally's level.

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    Staff of Flowing Water | Win: 54.4%

    60 Ability Power
    10% Heal and Shield Power
    100% Base Mana Regen

  • Rapids: Healing or Shielding an ally grants you both 15% Move Speed and 20 - 40 (ally ) Ability Power for 3 seconds.

    Strength of level-scaling effects are based on the ally's level.
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    Redemption | Win: 58.6%

    20% Heal and Shield Power
    200 Health
    15 Ability Haste
    100% Base Mana Regen


    Active - Judgement: Target an area within 0 range. After 2.5 seconds, call down a beam of light to Restore 180 - 360 (scales with ally level) Health to allies and burn enemy champions for 0% max Health true damage (0s cooldown).

    Item can be activated whilst dead. Damage and healing reduced by 50% if the target has recently been affected by another Judgement. Strength of level-scaling effects are based on the ally's level.

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    Mikael's Blessing | Win: 51.5%

    20% Heal and Shield Power
    50 Magic Resist
    15 Ability Haste
    100% Base Mana Regen


    Active - Concentrated Quicksilver: Remove all crowd control debuffs (except Knockups and Suppression) from an ally champion and restore 100 - 200 (based on ally level) Health (120s cooldown).

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    Ardent Censer | Win: 52.8%

    60 Ability Power
    10% Heal and Shield Power
    100% Base Mana Regen

  • Sanctify: Healing or Shielding an ally enhances you both for 6 seconds, granting your Attacks 10% - 30% (based on ally level) Attack Speed and 5 - 20 (based on ally level) magic damage On-Hit.

    Strength of level-scaling effects are based on the ally's level.
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    Oracle Lens | Win: 46.2%

    Active - Trinket: Scans around you, warning against hidden enemy units, revealing invisible traps and revealing (and temporarily disabling) enemy Stealth Wards for 10 seconds (90 - 60s cooldown).

Winning ProBuild Order

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xEnigma

2/4/34

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Nerf Runes

Win Rate: 47% ?

1286 (Support Yuumi) Pro Games Found

Pick Rate of 86.3%

1286 (Support Yuumi) Pro Games Found

Pick Rate of 86.3%

  • Nerf
  • Popular
  • rune img SORCERYEmpowered abilities and resource manipulation
  • rune img SUMMON AERYYour attacks and abilities send Aery to a target, damaging enemies or shielding allies.
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    SUMMON AERY

    Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 - 40 based on level (+0.1 AP) (+0.15 bonus AD).

    Empower or protecting allies with abilities sends Aery to them, shielding them for 35 - 80 based on level (+0.25 AP) (+0.4 bonus AD).

    Aery cannot be sent out again until she returns to you.
  • rune img MANAFLOW BANDHitting an enemy champion with an ability permanently increases your maximum mana by 25, up to...
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    MANAFLOW BAND

    Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

    After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

    Cooldown: 15 seconds
  • rune img TRANSCENDENCEGain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level 8: +5 Ability...
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    TRANSCENDENCE

    Gain bonuses upon reaching the following levels:
    Level 5: +5 Ability Haste
    Level 8: +5 Ability Haste
    Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
  • rune img GATHERING STORMGain increasing amounts of AD or AP, adaptive over the course of the game.
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GATHERING STORM

Every 10 min gain AP or AD, adaptive.

10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...
  • rune img PRECISIONImproved attacks and sustained damage
  • rune img PRESENCE OF MINDIncrease your mana or energy regeneration when damaging an enemy champion. Takedowns restore...
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    PRESENCE OF MIND

    Damaging an enemy champion increases your mana regeneration by @[email protected] (80% for ranged) mana per second for 4 seconds. All energy users gain 1.5 energy per second, instead.

    Takedowns restore 15% of your maximum mana or energy.
  • rune img CUT DOWNDeal more damage to champions with more max health than you.
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CUT DOWN

Deal 5% to 15% more damage to champions, based on how much more max health they have than you.

Bonus damage scales up linearly against enemies with 10% to 100% more max health than you.
  • Adaptive Force OFFENSE+6 AD or 10 AP
  • Adaptive Force FLEX+6 AD or 10 AP
  • Armor DEFENCE+5 Armor

Pro History

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