Complete Pro Build:

Win Rate: 60% ?

3133 Pro Games Found


How did we get this?
This Build has the highest win-rate and is popular among pro players

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    Youmuu's Ghostblade | Win: 51.8%

    +55 Attack Damage
    +10% Cooldown Reduction


    UNIQUE Passive: +18 Lethality
    UNIQUE Passive: +40 Movement Speed out of Combat
    UNIQUE Active: Grants +20% Movement Speed and the ability to move through units for 6 seconds (45 second cooldown).
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    Duskblade of Draktharr | Win: 53.2%

    +60 Attack Damage
    +10% Cooldown Reduction


    UNIQUE Passive: +21 Lethality
    UNIQUE Passive - Nightstalker: After being unseen for at least 1 second, your next basic attack against an enemy champion deals 30 - 150 bonus physical damage and slows them by 99% for 0.25 seconds. Ranged basic attacks do not apply the slow. (Lasts for 5 seconds after being seen by an enemy champion).
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    Mercury's Treads | Win: 54%

    Limited to 1 pair of boots.

    +25 Magic Resist

    UNIQUE Passive - Enhanced Movement: +45 Movement Speed
    UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 30%.
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    Edge of Night | Win: 60.5%

    +325 Health
    +55 Attack Damage


    UNIQUE Passive: +10 Lethality
    UNIQUE Passive - Spell Shield: Grants a spell shield that blocks the next enemy ability. This shield refreshes after no damage is taken from enemy champions for 40 seconds.
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    Lord Dominik's Regards | Win: 62%

    +45 Attack Damage

    UNIQUE Passive - Last Whisper: +35% Armor Penetration
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    Guardian Angel | Win: 72.2%

    +45 Attack Damage
    +40 Armor


    UNIQUE Passive: Upon taking lethal damage, restores 50% of base Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
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    Oracle Lens | Win: 55%

    Limited to 1 Trinket.

    Active: Scans around you, warning against hidden hostile units, and revealing invisible traps and revealing / disabling nearby wards for 10 seconds (90 to 60 second cooldown).

Winning ProBuild Order

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dog

10/5/5

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      Long Sword

      +10 Attack Damage
      0:11
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      Health Potion

      Limited to 5 at one time. Limited to 1 type of Healing Potion.

      Click to Consume: Restores 150 Health over 15 seconds.
      0:12
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      Long Sword

      +10 Attack Damage
      2:48
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      Refillable Potion

      Limited to 1 type of Healing Potion.

      UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
      2:50
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      Serrated Dirk

      +30 Attack Damage

      UNIQUE Passive: +10 Lethality
      5:28
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      Long Sword

      +10 Attack Damage
      5:29
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      Caulfield's Warhammer

      +25 Attack Damage

      UNIQUE Passive: +10% Cooldown Reduction
      6:59
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      Youmuu's Ghostblade

      +55 Attack Damage
      +10% Cooldown Reduction


      UNIQUE Passive: +18 Lethality
      UNIQUE Passive: +40 Movement Speed out of Combat
      UNIQUE Active: Grants +20% Movement Speed and the ability to move through units for 6 seconds (45 second cooldown).
      10:02
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      Long Sword

      +10 Attack Damage
      11:37
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      Serrated Dirk

      +30 Attack Damage

      UNIQUE Passive: +10 Lethality
      13:56
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      Long Sword

      +10 Attack Damage
      13:57
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      Caulfield's Warhammer

      +25 Attack Damage

      UNIQUE Passive: +10% Cooldown Reduction
      15:44
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      Duskblade of Draktharr

      +60 Attack Damage
      +10% Cooldown Reduction


      UNIQUE Passive: +21 Lethality
      UNIQUE Passive - Nightstalker: After being unseen for at least 1 second, your next basic attack against an enemy champion deals 30 - 150 bonus physical damage and slows them by 99% for 0.25 seconds. Ranged basic attacks do not apply the slow. (Lasts for 5 seconds after being seen by an enemy champion).
      18:30
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      Mercury's Treads

      Limited to 1 pair of boots.

      +25 Magic Resist

      UNIQUE Passive - Enhanced Movement: +45 Movement Speed
      UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 30%.
      18:32
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      Farsight Alteration

      Level 9+ required to upgrade.
      Limited to 1 Trinket.

      Alters the Warding Totem Trinket:

      + Massively increased cast range (+650%)
      + Infinite duration and does not count towards ward limit
      - 10% increased cooldown
      - Ward is visible, fragile, untargetable by allies
      - 45% reduced ward vision radius
      - Cannot store charges
      18:37
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      Kindlegem

      +200 Health

      UNIQUE Passive: +10% Cooldown Reduction
      20:27
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      Phage

      +200 Health
      +15 Attack Damage


      UNIQUE Passive - Rage: Basic attacks grant 20 Movement Speed for 2 seconds. Kills grant 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions.
      23:05
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      Black Cleaver

      +400 Health
      +40 Attack Damage
      +20% Cooldown Reduction


      UNIQUE Passive: Dealing physical damage to an enemy champion Cleaves them, reducing their Armor by 4% for 6 seconds (stacks up to 6 times, up to 24%).
      UNIQUE Passive - Rage: Dealing physical damage grants 20 movement speed for 2 seconds. Assists on Cleaved enemy champions or kills on any unit grant 60 movement speed for 2 seconds instead. This Movement Speed is halved for ranged champions.
      25:02
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      Last Whisper

      +20 Attack Damage

      UNIQUE Passive - Last Whisper: +20% Armor Penetration
      28:31
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      Long Sword

      +10 Attack Damage
      28:34
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      Executioner's Calling

      +15 Attack Damage

      UNIQUE Passive - Executioner: Physical damage inflicts Grievous Wounds on enemy champions for 3 seconds.
      30:18
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      Mortal Reminder

      +45 Attack Damage

      UNIQUE Passive - Last Whisper: +25% Armor Penetration
      UNIQUE Passive - Executioner: Physical damage inflicts Grievous Wounds on enemy champions for 5 seconds.
      31:56
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      Stopwatch

      UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (One time use).
      31:59

Nerf Runes

Win Rate: 53.1% ?

1470 (Middle Zed) Pro Games Found

Pick Rate of 44.9%

1470 (Middle Zed) Pro Games Found

Pick Rate of 44.9%

  • Nerf
  • Popular
  • rune img DOMINATIONBurst damage and target access
  • rune img ELECTROCUTEHitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
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    ELECTROCUTE

    Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

    Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

    Cooldown: 25 - 20s


    'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
  • rune img TASTE OF BLOODHeal when you damage an enemy champion.
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    TASTE OF BLOOD

    Heal when you damage an enemy champion.

    Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

    Cooldown: 20s
  • rune img EYEBALL COLLECTIONCollect eyeballs for champion takedowns. Gain permanent AD or AP, adaptive for each eyeball...
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    EYEBALL COLLECTION

    Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

    Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

    Collect 1 eyeball per champion takedown.
  • rune img ULTIMATE HUNTERUnique takedowns grant permanent cooldown reduction on your Ultimate.
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ULTIMATE HUNTER

Your ultimate gains 5% reduced cooldown, plus an additional 4% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
  • rune img SORCERYEmpowered abilities and resource manipulation
  • rune img TRANSCENDENCEGain 10% CDR when you reach level 10. Excess CDR becomes AP or AD, adaptive.
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    TRANSCENDENCE

    Gain 10% CDR when you reach level 10.

    Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
  • rune img SCORCHYour first damaging ability hit every 10s burns champions.
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SCORCH

Your next damaging ability hit sets champions on fire dealing 15 - 35 bonus magic damage based on level after 1s.

Cooldown: 10s
  • Adaptive Force OFFENSE+6 AD or 10 AP
  • Adaptive Force FLEX+6 AD or 10 AP
  • Magic Resist DEFENCE+6 Magic Resist

Counters Zed

38.5%
Tryndamere
Tryndamere

Tryndamere

Win Rate: 38.5%
Games: 65
41.4%
Kennen
Kennen

Kennen

Win Rate: 41.4%
Games: 87
42.5%
Aphelios
Aphelios

Aphelios

Win Rate: 42.5%
Games: 80
43.5%
Senna
Senna

Senna

Win Rate: 43.5%
Games: 115
45.3%
Taric
Taric

Taric

Win Rate: 45.3%
Games: 73

Zed Counters

67.2%
Corki
Corki

Corki

Win Rate: 67.2%
Games: 64
63.7%
Morgana
Morgana

Morgana

Win Rate: 63.7%
Games: 77
60.7%
Veigar
Veigar

Veigar

Win Rate: 60.7%
Games: 145
60.3%
Kai'Sa
Kai'Sa

Kai'Sa

Win Rate: 60.3%
Games: 78
60%
Leona
Leona

Leona

Win Rate: 60%
Games: 80

Pro History

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Player Rank Status KDA Gold Items Spells Runes Time Length
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