Complete Pro Build:

Win Rate: 67.2% ?

2801 Pro Games Found


How did we get this?
This Build has the highest win-rate and is popular among pro players

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    Mobility Boots | Win: 57.7%

    25 Move Speed
  • When out of combat for at least 5 seconds, increase this item's effect to 115.
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    Shurelya's Battlesong | Win: 59.5%

    350 Health
    20 Ability Haste
    5% Move Speed
    50% Base Mana Regen


    Active - Inspire: Grants you and nearby allies 40% decaying Move Speed for 4 seconds and an additional 40 - 60 (based on ally level) magic damage on the next 3 Attacks or Ability hits against champions (90s cooldown).

    Mythic Passive: Grants all other Legendary items 2.5% Move Speed.

    Strength of level-scaling effects are based on the ally's level.

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    Mikael's Blessing | Win: 55.8%

    20% Heal and Shield Power
    50 Magic Resist
    15 Ability Haste
    100% Base Mana Regen


    Active - Concentrated Quicksilver: Remove all crowd control debuffs (except Knockups and Suppression) from an ally champion and restore 100 - 200 (based on ally level) Health (120s cooldown).

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    Vigilant Wardstone | Win: 65%

    40 Ability Haste
    10% Move Speed

  • Control: This item can store up to 3 purchased Control Wards.
  • Visions of Ixtal: Increase your Stealth Ward and Control Ward placement caps by 1.

    Requires Watchful Sightstone to purchase.
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    Zhonya's Hourglass | Win: 61.1%

    65 Ability Power
    45 Armor
    10 Ability Haste


    Active - Stasis: You become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time (120s cooldown).

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    | Win: 0%

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    Oracle Lens | Win: 51.5%

    Active - Trinket: Scans around you, warning against hidden enemy units, revealing invisible traps and revealing (and temporarily disabling) enemy Stealth Wards for 10 seconds (90 - 60s cooldown).

Winning ProBuild Order

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grummel

4/4/22

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Nerf Runes

Win Rate: 58.1% ?

33 (Support Zilean) Pro Games Found

Pick Rate of 6.4%

33 (Support Zilean) Pro Games Found

Pick Rate of 21.6%

  • Nerf
  • Popular
  • rune img DOMINATIONBurst damage and target access
  • rune img DARK HARVESTDamaging a low health champion inflicts adaptive damage and harvests a soul from the victim.
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    DARK HARVEST

    Damaging a Champion below 50% health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 5.

    Dark Harvest damage: 20-60 (based on level) (+5 damage per soul) (+0.25 bonus AD) (+0.15 AP)
    Cooldown: 45s (resets to 1.5s on takedown)
  • rune img TASTE OF BLOODHeal when you damage an enemy champion.
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    TASTE OF BLOOD

    Heal when you damage an enemy champion.

    Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

    Cooldown: 20s
  • rune img ZOMBIE WARDTakedowns on enemy Wards cause friendly Zombie Wards to sprout from their corpses. Gain...
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    ZOMBIE WARD

    Takedowns on enemy Wards cause friendly Zombie Wards to sprout from their corpses.

    Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power for every Zombie Ward spawned, up to 10.

    After spawning 10 Zombie Wards, additionally gain 10 adaptive force.

    Zombie Wards are visible, last for 120s and do not count towards your ward limit.
  • rune img INGENIOUS HUNTERUnique takedowns grant permanent Item Haste (includes Trinkets).
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INGENIOUS HUNTER

Gain 10 Item Haste plus an additional 5 Item Haste per Bounty Hunter stack (includes Trinkets).

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Item Haste affects all items with cooldowns.
  • rune img SORCERYEmpowered abilities and resource manipulation
  • rune img TRANSCENDENCEGain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level 8: +5 Ability...
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    TRANSCENDENCE

    Gain bonuses upon reaching the following levels:
    Level 5: +5 Ability Haste
    Level 8: +5 Ability Haste
    Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
  • rune img GATHERING STORMGain increasing amounts of AD or AP, adaptive over the course of the game.
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GATHERING STORM

Every 10 min gain AP or AD, adaptive.

10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...
  • Scaling Cooldown Reduction OFFENSE+1-10% Cooldown Reduced
  • Adaptive Force FLEX+6 AD or 10 AP
  • Armor DEFENCE+5 Armor

Pro History

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