Complete Pro Build:

Win Rate: 58.6% ?

3096 Pro Games Found


How did we get this?
This Build has the highest win-rate and is popular among pro players

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    Sorcerer's Shoes | Win: 48.9%

    Limited to 1 pair of boots.

    +18 Magic Penetration

    UNIQUE Passive - Enhanced Movement: +45 Movement Speed
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    Liandry's Torment | Win: 51.1%

    +75 Ability Power
    +300 Health


    UNIQUE Passive - Madness: Deal 2% more damage for each second in combat with champions (10% maximum).
    UNIQUE Passive - Torment: Spells burn enemies for 3 seconds, dealing bonus magic damage equal to 1.5% of their maximum Health per second. Burn damage is increased to 2.5% against movement-impaired units.
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    Rylai's Crystal Scepter | Win: 52.1%

    +300 Health
    +90 Ability Power


    UNIQUE Passive: Damaging spells and abilities reduce enemy movement speed by 20% for 1 second.
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    Morellonomicon | Win: 54.1%

    +70 Ability Power
    +300 Health


    UNIQUE Passive - Touch of Death: +15 Magic Penetration
    UNIQUE Passive - Cursed Strike: Magic damage dealt to champions inflicts them with Grievous Wounds for 3 seconds.
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    Void Staff | Win: 55.6%

    +70 Ability Power

    UNIQUE Passive - Dissolve: +40% Magic Penetration.
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    Spellbinder | Win: 16.7%

    +120 Ability Power
    +10% Movement Speed

    UNIQUE Passive: Nearby allied and enemy spellcasts charge Spellbinder up to a cap (100 maximum).
    UNIQUE Active: Gain a maximum of 80 Ability Power and 50% decaying Movement Speed for 4 seconds.

    Each spellcast stored contributes +0.8 Ability Power and +0.5% Movement Speed to the effect. (60 second cooldown).
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    Oracle Lens | Win: 48.3%

    Limited to 1 Trinket.

    Active: Scans around you, warning against hidden hostile units, and revealing invisible traps and revealing / disabling nearby wards for 10 seconds (90 to 60 second cooldown).

Winning ProBuild Order

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christoph80

7/11/26

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      Spellthief's Edge

      +8 Ability Power
      +10 Health
      +2 Gold Per 10 Seconds
      +25% Base Mana Regen


      UNIQUE Passive - Tribute: Damaging spells and attacks against champions or buildings grant 15 gold. This can occur up to 3 times every 30 seconds.
      QUEST: Earning gold through using this item will transform the item, granting UNIQUE Active - Warding.

      (Receive diminishing gold from excessive minion kills.)

      Limited to 1 Gold Income or Jungle item.
      0:31
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      Health Potion

      Limited to 5 at one time. Limited to 1 type of Healing Potion.

      Click to Consume: Restores 150 Health over 15 seconds.
      0:31
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      Warding Totem (Trinket)

      Limited to 1 Trinket.

      Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

      Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

      Ward duration and recharge time gradually improve with level.

      (Limit 3 Stealth Wards on the map per player.)
      0:32
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      Boots of Speed

      Limited to 1 pair of boots.

      UNIQUE Passive - Enhanced Movement: +25 Movement Speed
      4:43
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      Amplifying Tome

      +20 Ability Power
      4:44
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      Ruby Crystal

      +150 Health
      4:44
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      Health Potion

      Limited to 5 at one time. Limited to 1 type of Healing Potion.

      Click to Consume: Restores 150 Health over 15 seconds.
      4:52
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      Haunting Guise

      +35 Ability Power
      +200 Health


      UNIQUE Passive - Madness: Deal 2% more damage for each second in combat with champions (10% maximum).
      7:20
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      Sorcerer's Shoes

      Limited to 1 pair of boots.

      +18 Magic Penetration

      UNIQUE Passive - Enhanced Movement: +45 Movement Speed
      10:02
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      Oracle Lens

      Limited to 1 Trinket.

      Active: Scans around you, warning against hidden hostile units, and revealing invisible traps and revealing / disabling nearby wards for 10 seconds (90 to 60 second cooldown).
      10:03
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      Blasting Wand

      +40 Ability Power
      11:36
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      Liandry's Torment

      +75 Ability Power
      +300 Health


      UNIQUE Passive - Madness: Deal 2% more damage for each second in combat with champions (10% maximum).
      UNIQUE Passive - Torment: Spells burn enemies for 3 seconds, dealing bonus magic damage equal to 1.5% of their maximum Health per second. Burn damage is increased to 2.5% against movement-impaired units.
      13:39
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      Blasting Wand

      +40 Ability Power
      13:40
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      Amplifying Tome

      +20 Ability Power
      15:52
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      Rylai's Crystal Scepter

      +300 Health
      +90 Ability Power


      UNIQUE Passive: Damaging spells and abilities reduce enemy movement speed by 20% for 1 second.
      22:51
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      Oblivion Orb

      +20 Ability Power
      +200 Health


      UNIQUE Passive - Touch of Death: +15 Magic Penetration
      27:28
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      Morellonomicon

      +70 Ability Power
      +300 Health


      UNIQUE Passive - Touch of Death: +15 Magic Penetration
      UNIQUE Passive - Cursed Strike: Magic damage dealt to champions inflicts them with Grievous Wounds for 3 seconds.
      38:20
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      Void Staff

      +70 Ability Power

      UNIQUE Passive - Dissolve: +40% Magic Penetration.
      45:32

Nerf Runes

Win Rate: 57% ?

720 (Support Zyra) Pro Games Found

Pick Rate of 55.3%

720 (Support Zyra) Pro Games Found

Pick Rate of 55.3%

  • Nerf
  • Popular
  • rune img SORCERYEmpowered abilities and resource manipulation
  • rune img ARCANE COMETDamaging a champion with an ability hurls a damaging comet at their location.
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    ARCANE COMET

    Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.

    Adaptive Damage: 30 - 100 based on level (+0.2 AP and +0.35 bonus AD)
    Cooldown: 20 - 8s

    Cooldown Reduction:
    Single Target: 20%.
    Area of Effect: 10%.
    Damage over Time: 5%.
  • rune img MANAFLOW BANDHitting an enemy champion with an ability permanently increases your maximum mana by 25, up to...
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    MANAFLOW BAND

    Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

    After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

    Cooldown: 15 seconds
  • rune img TRANSCENDENCEGain 10% CDR when you reach level 10. Excess CDR becomes AP or AD, adaptive.
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    TRANSCENDENCE

    Gain 10% CDR when you reach level 10.

    Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
  • rune img SCORCHYour first damaging ability hit every 10s burns champions.
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SCORCH

Your next damaging ability hit sets champions on fire dealing 15 - 35 bonus magic damage based on level after 1s.

Cooldown: 10s
  • rune img DOMINATIONBurst damage and target access
  • rune img RELENTLESS HUNTERUnique takedowns grant permanent out of combat MS.
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    RELENTLESS HUNTER

    Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
  • rune img TASTE OF BLOODHeal when you damage an enemy champion.
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TASTE OF BLOOD

Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s
  • Adaptive Force OFFENSE+6 AD or 10 AP
  • Adaptive Force FLEX+6 AD or 10 AP
  • Armor DEFENCE+5 Armor

Counters Zyra

32.3%
Shaco
Shaco

Shaco

Win Rate: 32.3%
Games: 59
34.2%
Miss Fortune
Miss Fortune

Miss Fortune

Win Rate: 34.2%
Games: 41
44.1%
Vel'Koz
Vel'Koz

Vel'Koz

Win Rate: 44.1%
Games: 109
44.3%
Soraka
Soraka

Soraka

Win Rate: 44.3%
Games: 332
44.6%
Blitzcrank
Blitzcrank

Blitzcrank

Win Rate: 44.6%
Games: 388

Zyra Counters

58%
Tahm Kench
Tahm Kench

Tahm Kench

Win Rate: 58%
Games: 100
57.8%
Sona
Sona

Sona

Win Rate: 57.8%
Games: 71
55.6%
Morgana
Morgana

Morgana

Win Rate: 55.6%
Games: 322
54.7%
Ashe
Ashe

Ashe

Win Rate: 54.7%
Games: 64
54.5%
Zilean
Zilean

Zilean

Win Rate: 54.5%
Games: 123

Pro History

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